Posts Tagged ‘ alliances ’

Kings of Amamake

July 2nd. While killing a Hurricane in a 6-man frigate gang, we got blobbed by an 8-man AoS (Advocates of Sin) HAC + logistics gang. We lost one frigate while finishing off the Hurricane, and AoS began to smack, saying we were fail PvPers. “Orly?” we thought. “How about we fight with equal numbers?”

So at exactly 00:00 Eve time on July 4th, we undocked a battleship gang with logistics support and began burning towards Amamake. Because our sole goal was to have a fight with the Amamake locals, we did not stop to kill anything along the way. Upon reaching Amamake, we sat in the top belt, told everyone to come fight us, and waited. And waited. And waited. Despite there being 50 in local, nothing appeared on scan. So we began smacking. Apparently our smack was of such exceedingly high quality that the locals petitioned us and a GM gagged several of our members for “inappropriate ASCII art” (Python is the only corp I know of who gets gagged for smacktalking).

After thirty minutes of waiting, we were itching for a fight, so we left Amamake and toured the nearby systems. Everywhere we went, there were consistently 40-50 in local, but no one was willing to fight us. Disappointed, we decided to go to Egghelende to smacktalk Ken Plante. On the way, a BANE alliance scout told us that they were willing to fight us in Amamake (apparently AoS was too scared to fight us but Bane had risen to the challenge). The fact that the hostile fleet couldn’t even move one jump to fight us made us suspicious that they would drop capitals on us, but we were confident that we could hold our own.

We had 11 remote rep battleships, 2 battlecruisers, and 3 Guardians. Knowing our exact fleet composition, Bane brought what they thought would be the ideal counter: a triage Nidhogger, 7 battleships, 1 battlecruiser, 2 HACs, and a Falcon. Two of their battleships were fit solely with neuts just to cap out our remote rep chain, and their Falcon had only anti-Amarr jammers just to break our Guardians.

As Bane had planned, their neuts and jammers wrecked havoc on our Guardians. Despite energy transfers, I was so capped out that I could not even activate my damage control. And the Falcon had our ECCM-fitted Guardians permajammed. Whenever we could, we tried to rep the primaries, but several of our battleships still started dipping into hull. We managed to get a Bane Megathron into hull, but then the Bane carrier entered triage and the Megathron’s shields and armor popped back to 100% nearly instantly.

But the tide started turning. One of our sniper fit battleships alphaed the Falcon, freeing the Guardians. Our FC, knowing that the carrier would have cap issues due to how fiercely it was repping the Megathron, had us focus some DPS on the carrier. As the carrier’s cap dwindled, we were able to kill several more Bane battleships, including an Armageddon flown by Ken Plante. Realizing that they were losing, the rest of the Bane fleet quickly bailed, leaving the carrier behind to die.

As the last Bane pilot exploded and we floated alone amongst the wrecks in the belt, our lemming brains slowly began to realize that we had won – 7 kills for 0 losses. Ecstatic, we began circle jerking in Vent and in local, declaring ourselves kings of Amamake.

YouTube – EVE Evolution 2009

YouTube – EVE Evolution 2009.

Neat time-lapse of nullsec sovereignty changes during 2009.

New Alliance

My corporation, Transdimensional Trading Company, joined an alliance named “Raikiri Assasins” a few days ago. Although I hope that the alliance will bring new life to the corp, I have my doubts.

Like me, the alliance professes to be a jack-of-all-trades. They mission, rat, mine, trade, live in wormhole space, and PvP. As stated in my Year in Review post, I hate everything but PvP (the rest are necessary evils for being a yarrbear). So initially I was excited about the “Oh hey we PvP” claim. But then I looked up their killboard stats

…I have more kills than the entire alliance. And their success ratio is lower than that of my corp.

Between the poor PvP and misspelled name (Assassins, not Assasins), I am not all that impressed, but I will refrain from passing judgment until I have met my new alliance mates more.

Thoughts on Dominion

Last week I posted a fairly negative review of Dominion, as I felt that it was not fully ready for release, particularly with respect to its nullsec changes (sovereignty and capital/supercapital issues). Despite this, Dominion was still released yesterday. Here are my thoughts thus far.

The Fleet Finder

The Fleet Finder has dramatically improved fleet functionality. Broadcasts work better, there are new abilities such as loot logging, automatic re-joining of a fleet after getting disconnected works, and locating members is much easier. The new fleet interface also allows you to see your fleet mates’ ships, locations, and leadership skills:

As you may know, the fleet finder now allows you to place an “advertisement” for your fleet to allow others to find it. This worked a bit..differently from what I had expected. Attempting to make my fleet available to an out-of-corp buddy, I set it open to all people with standings above 5.0 with me (I had him set blue). However, since my corp had blued Proviblock (to make it easier to distinguish NRDS guys in nullsec from, say, U’K), my fleet ended up open to all of Proviblock. I did not even realize this until I was told by several bloggers in-game that they could see my fleet. So if you are using the fleet tool, be very careful when setting who your fleet is open to.


The new planets, moons, and stars do look very nice, but after about thirty minutes, I had already forgotten about the changes. The other new Dominion changes seem more important to me than the graphics. The new mega pulse laser graphics do look better than the old one, however.


The new mail interface is far better than the old Evemail. However, because of the fact that you no longer have corp and mailing list mails in a separate tab, you must use labels, or you will be overwhelmed by the jumble of mails in your inbox. I only wish that Evemail threaded conversations like Gmail does; currently you need to manually label your replies.


Personally I do not care at all about the ability to import playlists (right click on the Jukebox in the Neocom to do so), as I would rather just use iTunes (where my music is already sorted, rated, etc). The filepaths do not work properly on the Mac, so a fix is here. A word of caution (from a corp mate) concerning the jukebox: Do not attempt to import 10k mp3 files at once.

In-game Browser

Although the browser is now actually usable, I still use my out-of-game browser (Firefox), as the in-game browser does not sync bookmarks, does not support extensions, and does not work with bookmarklets. Of course, many others do use the in-game browser now; this may bring about an increase in the number of fap kills.

Faction Ships

I have not gotten the opportunity to fly any of the new/tweaked faction ships yet, but some mates have told me that certain ones (e.g. Cynabal) are really epic now. There have been some complaints about empire faction battleships being worse than pirate faction battleships, but that is not an issue because empire faction battleships are far cheaper than pirate faction battleships (less than half the price) and thus should not be as good. Of course, some faction ships still need rebalancing (for example, the majority of empire faction cruisers are absolutely useless (Navy Osprey, Navy Augorer, Navy Scythe, etc).


Self-destruction still needs a change: if a ship is under attack and self-destructs, the attackers should get some sort of killmail. Or at the very least, the self-destruction notification message should be more visible (e.g. a red countdown timer under the ship’s bracket). Several times I have not even realized that a ship was self-destructing because my combat notifications hid the destruction countdown notification.

Alliance Mechanisms

Alliance creation/disbanding mechanisms should have been changed in Dominion; I cannot understand why CCP would not make it an ultra high priority issue. For example, while playing with the alliance creation controls, fellow blogger Escoce accidentally created an alliance (and thereby lost a billion ISK) due to a lack of confirmation dialogs. This could have been easily prevented using a method similar to my KOS space warning message proposal. And the alliance closing controls still have not been changed, even after the CVA fiasco.

Supercapital Ships

Motherships have not received any buffs in Dominion, and are thus essentially useless. However, the new Titans seem fairly effective for driveby shootings, as they can instapop any ship in the game. Stationcamping Chimera kill. Rorqual kill. Naglfar kill (the fitting seems to indicate the pilot’s dislike of the Naglfar’s new bonuses :P). Phoenix kill.


This topic was one of the main reasons I wanted Dominion to be delayed, and it still needs significant tweaking. For example, infrastructure hubs are enormous and only fit inside T1 freighters (not jump freighters). This makes it very, very difficult for any alliance without direct highsec access to make upgrades to their systems (like this battle). The full effect of the sovereignty changes will not be seen until the seven-day transition period expires, but Razor and Wildly Inappropriate have already lost a large number of systems (freighter train slaughter).

The new map options are pretty though:


Overall, I feel that Dominion did introduce some very nice features, but high-priority ones have been either neglected or poorly implemented. Motherships are useless, dreadnoughts are terribly imbalanced, and sovereignty is problematic.

Dominion: Disaster Imminent

As you probably know, Dominion is set to arrive in less than two weeks (December 1). However, as much as fresh content and changes excite me, I believe that the release should be delayed. Here’s why:

When the preliminary ideas for the expansion were initially shown at the FanFest and shortly thereafter, I was quite optimistic about Dominion. The push to make nullsec more accessible yet simultaneously more volatile, the new roles for supercapitals, the revamped faction ships, improved graphical eye candy, and functional in-game browser all excited me.

But as the months passed and the release date for Dominion neared, CCP still only had vague ideas of what the actual changes would entail. For example, a mere four months before Dominion, the dev blog posts on the upcoming sovereignty changes displayed great ambiguity. It was not until a month before potentially game-upheaving changes that the devs gave any indication as to what the changes would actually be like. And that dev blog post created an uproar among the Eve player base, as calculated costs would exceed several billion ISK per month per system. The prices were hastily adjusted, but suddenly Dominion seemed a bit less bright and a bit more unstable.

Then twelve days before Dominion, CCP made major changes to the behavior of all capital ships. This dramatic change was not only unexpected but also quite disturbing. Once again, those affected by the change protested (CCP somehow managed to get sworn enemies such as IT (ex-BoB) and GoonSwarm to unite on something). The dev blog not only reversed months of planning and testing, but it also displayed a complete lack of knowledge about capital ship warfare. Take these two statements from the dev blog: “Capital ship fights rarely if ever happen at short distances” and “The explosion velocity is slightly higher than that of the Citadel Cruise Missiles which means target painters will have to be utilized in many situations to achieve full damage potential.” Both are completely wrong. Capital fights do indeed occur at close ranges, and target painters do not work on supercapitals, POS modules, sieged dreads, and trianged carriers. And those are just two of the issues with the dev blog.

So what should be done? With ten days to go, implementing half-baked changes would be a terrible mistake. Dominion needs to be postponed, at least until the end of December, or there will be tremendous instability in nullsec (and thus the rest of Eve). And do not be fooled, these changes will not affect only nullsec dwellers. Wherever you are, you will be affected.