Ultra Deep Safes
This Goonswarm manual explains how to create ultradeep safes; it is a must-read for PvPers.
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This Goonswarm manual explains how to create ultradeep safes; it is a must-read for PvPers.
Configure the ‘warp to’ distance. As soon as you appear on grid with a target, change the default warp range by right clicking on your ‘warp to’ button and entering a number (this can also be changed via right clicking in space). This helps increase your safety because when you need to get out quickly, most people will assume you warped to either 0 or 100.
Remove the targeting crosshairs. These vertical and horizontal lines clutter your view and make space look like a spreadsheet, so press ‘Esc’, then go to the ‘General Settings’ tab and uncheck “Show Targeting Crosshair.”
Keep your PVP overview clear. This one seems obvious, yet a lot of people have clutter mixed in with ships on their overview’s PVP tab. This tab should only display ships (but not friendlies), capsules, bombs, and mobile warp disruptors. This will help stop the annoying Eve tendency to scroll the overview list when new targets appear, in addition to decluttering your overview.
Add militia to the overview. This applies mainly to those who PVP in lowsec. It is difficult to quickly identify who belongs to the militia (and which militia they belong to) because they are often in different corps. By displaying militia in the overview, you can quickly see whether or not people on grid are in a militia fleet.
Use relevant “velocities” on your overview. There are several speed measurements you can display in Eve: velocity, transversal velocity, angular velocity, and radial velocity. Velocity is how fast a target moves. Transversal velocity is the tangential component of that velocity. Angular velocity is a target’s transversal velocity divided by their distance from you (ω = v/r), which determines whether or not your turrets can track a target. Radial velocity is the radial component of a target’s velocity (how quickly they are moving towards or away from you). On your overview, you should have velocity, angular velocity, and radial velocity.
Use the tactical overlay. If it is a 1v1, this is not mandatory, but during fast-moving fights, the tactical overlay is essential for quickly ascertaining the location of everyone on grid – especially useful for belt games where small, fast ships are hanging around at 100+ km.
I am sure you have seen this warning message that pops up before you enter lowsec or nullsec:
It warns people that they are leaving CONCORD protection; i.e. leaving safe space for “unsafe” space. Similar warning messages should be implemented for when you are about to enter space in which you are Kill On Sight (KOS).
Pilots with a low security status should be given a warning message before entering dangerous highsec space. For example, a pirate with a -2.67 security status should receive this warning prior to jumping into a 0.9 security system: “The destination system is 0.9 security status. This is extremely dangerous as CONCORD police will confront you. Do you want to proceed?”
In addition, pilots with low faction standing (e.g. missioners) should also receive a similar warning message. For example, a Caldari missioner with -5.38 Gallente faction standing should receive this warning message before entering Gallente highsec: “The destination system is Gallente-controlled. This is extremely dangerous as faction police will pursue you. Do you want to proceed?”
Such warning messages could prevent countless fatal mistakes when traveling through New Eden; it is a simple solution to a massive problem.
Manasi recently wrote on his blog of the wonders of EveHQ. Having used both EveHQ and the other Eve tools extensively, I’d argue that EveHQ is far from as good as advertised. Edit: Thanks everyone for the feedback! EveHQ is actually quite a useful tool with its own unique pros. Let’s compare EveHQ to other Eve tools.
Skill Training (EveHQ vs EveMon)
Winner: EveMon. EveHQ’s skill training manager is well made. However, EveMon’s better features and more intuitive interface give you more control over your skill queues and allow you to understand skill trees easier. For casual skill queue-ers, EveHQ will suffice, although those who want the best skill planning software available will find EveMon more attractive.
CorpHQ
Winner: EveHQ. I’m not a CEO, so I don’t know how good this is. However, no other tool has it, so it’s a +1 for EveHQ. Edit: How many level 4 missions do I need to run to get my standing to 8.0? Answered in just a couple of clicks. Also if you are CEO/Director you can ask the same question but also allow you to nail it down to how should do what mission from your corpmates to get your corp standing to 8.0. Thanks, Quivering Palm!
Character Creation
Winner: EveHQ. Once again, no other tool has this.
EveHQ Fitter (EveHQ vs EFT)
Note: Manasi mentioned some other “pros” of EveHQ, which are actually found in EFT:
Winner: EveHQ. EFT certainly has an easier to use interface, quicker access to often-used features, and better arrangement of information. But EveHQ has more hands-on features, like the audit tool and ammo analysis. For beginners at fitting, EveHQ can be a bit overwhelming, but hardcore fitting wizards will find it useful.
Item Browser (EveHQ vs EveMon)
Winner: EveHQ. Despite nearly identical features, EveHQ’s integrated blueprint viewer puts it ahead of EveMon.
Map Tool (EveHQ vs Dotlan’s Jump Planner)
Winner: Dotlan’s Jump Planner. The last thing you want to do is jump your dreadnought into a busy system with neutrals/reds/pirates who’d love to get in on your killmail. Edit: This is an unfair criticism of the tools, as your cyno pilot, not your tools, ultimately is responsible for safe jumps. Thanks, Vessper!
Market Tool (EveHQ Prism vs EveMEEP)
Winner: EveMEEP. EveMEEP has far more features than EveHQ. Of course, I’ve only tried EveHQ Prism and EveMEEP; there are many other good tools out there. Check the Market Resources wiki page for more info. For example, I’ve heard great things about EMMA (although you need to pay for it). Edit: EMMA is now free. Thanks, Dexter! Edit: EveHQ Prism is not a market tool, it’s more of an asset manager tool. Thanks, Quivering Palm!
POS Planner (EveHQ vs MyPOS)
Winner: EveHQ. Though MyPOS is simpler and laid out better, EveHQ’s POS Planner offers far more info on your planned POS’s stats and the POSes you already have.
Conclusion
EveHQ provides a plethora of features, some of which appear in other tools, and some of which are entirely unique to EveHQ. Although plugins overall are characterized by poor interfaces, each is good enough to hold their own against more specialized tools. This one-tool-for-everything offering makes it a great tool for both casual users and skill training newbs, CEOs, character creators, EFT warriors, pilots, market junkies, and POS managers.
PDF version here: Piloting Savviness
Although I’ve only been flying through lowsec wrecking mayhem (well, as much as my little Rifter will allow) for one week, I’ve been very surprised by the lack of pilot skill many people I’ve faced demonstrate. Against people with about my amount of skill points (4.5 mil), I’ve been doing quite well.
I started off in a PVP autocannon Punisher fit, as many guides have suggested. With it, I “won” 4 fight against Rifters, even those with more expensive T2 modules. I had two 1v1s with a Rifter, who managed to get away both times because I lost a point. I then got this kill, which I was quite happy about. Shortly afterwards, I fought another Rifter, who again got away. This was because, even with an afterburner, my Punisher could not keep within 8km (scrambler range) of Rifters fitted with an afterburner and web (plus a Rifter’s base speed alone is faster than a Punisher). So I switched to a Rifter.
I’ve been using the Rifter (fitted similarly to wensley’s suggestions in his excellent Rifter Guide) since then. And so far I’ve had quite a bit of success for a carebear who was so afraid of lowsec that I never ventured out of highsec for the first two months of my life.
Which makes me wonder sometimes: why am I doing so well against ships that theoretically should kill my Rifter? Part of it definitely is fitting. For example, this Stabber, which was shield and armor tanking. But another part is piloting. It’s true that you learn the best from experience. But pirating doesn’t have to purely be a school of hard knocks.
I think it’s definitely true when people say that winning a fight is more about pilot ability than skillpoints or ships. Tactial errors can and will get you killed. Of course, pilot ability can’t save you all the time, particularly from blobs. But it does play a huge part. So how do you get this piloting ability? How do you acquire Piloting Savviness level 5?
1. Know your ship. This is a given. You can practice on NPCs and corpmates.
2. Know other ships (both targets and threats). Obviously, this is another huge factor in PVP. Know which ones to run from and which ones to fight. Don’t just go, “Oh hey, there’s a ship my size. Attack!”
3. Know your surroundings. Make use of the system map. It’s not there just for probing.
4. Know your opponent. In smaller systems, know EVERY single pilot in local. You are never alone – local is your best friend.
5. Know your computer. Eve may be like a whole world in itself, but you do happen to live in another world.
The lists above are just a starting point towards succeeding in Eve, toward acquiring Piloting Savviness level 1. You need to go further. As you train skills and gain experience, hone your techniques. Fly smart. Fly deadly.