Posts Tagged ‘ tournament ’

Vigil: The Gingerbread Man

Jason commented on my Punisher Tournament fit, saying:

I’ve seen a Condor fit that has beaten that, put it was hugely skill intensive and it would require a long time limit because of the boosters…
We had a 5 min TL [time limit] on the tourney in question and due to this things range the guy just couldn’t get tackled or damaged, he just wore people down. When it came time for the FFA [free for all] that followed same deal, just didn’t let anyone in range. Sadly it has just enough DPS to force an active tank to activate as well.

First of all, it really doesn’t take much skill to simply run away indefinitely. But that makes a tournament fairly pointless and boring. You can fit a Griffin with full racials against your opponent and simply permajam them, but what’s the point of that? It doesn’t show your skill at all.

With that said, the Vigil is the best T1 frigate for the Run-Run-As-Fast-As-You-Can-Can’t-Catch-Me-I’m-the-Gingerbread-Man style fighting. Here’s a fit:

[Vigil, Gingerbread Man]
Nanofiber Internal Structure II
Overdrive Injector System II
Micro Auxiliary Power Core I

1MN MicroWarpdrive II
Remote Sensor Dampener II, Targeting Range Dampening
Micro Capacitor Booster II, Cap Booster 100

250mm Light Artillery Cannon II, Tremor S
250mm Light Artillery Cannon II, Tremor S
Standard Missile Launcher II, Sabretooth Fury Light Missile

Ancillary Current Router I
Polycarbon Engine Housing I
Auxiliary Thrusters I

Let’s compare that to the Condor fit proposed by Jason:

[Condor, Tournament]
Micro Auxiliary Power Core I

Catalyzed Cold-Gas I Arcjet Thrusters
Small Shield Extender II

Standard Missile Launcher II, Bloodclaw Fury Light Missile
Standard Missile Launcher II, Bloodclaw Fury Light Missile
150mm Railgun II, Caldari Navy Lead Charge S

Polycarbon Engine Housing I
Polycarbon Engine Housing I
Polycarbon Engine Housing I

Now to compare the stats:

Speed: 4,922 (Vigil) vs 3,779 (Condor)
EHP: 1,188 vs 1,528
Defence: 3 vs 5
DPS (at max range): 37 vs 54
Range: 0-56 km vs 0-31 km

What do the stats show? The Vigil is 1,143 m/s faster than the Condor. That means even the Condor cannot run away from the Vigil. EHP and defence is pretty low for both – if they get hit, they’re toast. DPS for the Condor is a bit higher, but that’s only because I was comparing DPS at each ship’s max range – for the Vigil 56 km, for the Condor 31 km.

Now what can this Vigil do? Unlike most other T1 frigate, it has a large targeting range and can therefore snipe from up to 56 km away. 56 km already is far past many frigates’ targeting ranges. But now consider the remote sensor dampener – it causes most frigates’ targeting ranges to drop sharply (the Condor’s targeting range drops from 31 km to 18 km). The only frigate which still has good targeting after the sensor dampening is the Griffin, which can target at 43 km. However, note that 1) the Vigil can still snipe farther, 2) the Griffin has virtually no DPS whatsoever, and 3) standard missiles in a Griffin only reach 42 km.

But how practical is the Vigil fit? As Jason said, that Condor requires an incredibly large amount of skills to fit. On the other hand, the Vigil is far easier to fit – even characters a few months old can fit it.

There’s a reason why I dub my Vigil “The Gingerbread Man” – fitted correctly, it is untouchable.

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Punisher: Tournament – Dual Active Armor, Autocannon

[Punisher, Tournament – Dual Active Armor, Autocannon]
Damage Control II
Small Armor Repairer II
Small Armor Repairer II
Energized Adaptive Nano Membrane II

Small Capacitor Booster II, Cap Booster 200
Small Capacitor Booster II, Cap Booster 200

200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
Small Energy Neutralizer II

Auxiliary Nano Pump I
Auxiliary Nano Pump I
Auxiliary Nano Pump I

EHP: 3,809
76.1/68.9/64.1/61.7 resists
Defence: 155 hp/s (110 hp/s without rigs)
Cap stable at 53% with booster charges
73 DPS, 208 alpha
317 m/s

This is not a PVP fit. Nor is it a PVE fit. It’s designed exclusively for tournaments and arranged 1v1s where a point is not needed. With a defense of 155 hp/s, no T1 frigate can break its tank – not even gank-fitted blaster frigates.

You cannot lose with this fit. Theoretically, your opponent could orbit at 15+ km, but they’ll never break your tank, causing the match to be a draw.