Posts Tagged ‘ corporations ’

Farewell Python

After 1 year, 4 months, and 2 days, I have left the Python Cartel.

Make no mistake, I did not leave because my love for Python has diminished in any way. I left because Python has died.

Let me explain. Members of the Python Cartel always joked, “PYTHON IS DYING!!!1!!1!” whenever someone left the corp. We laughed at Spectre’s frequent claims to be quitting. We even laughed when as the most active members of Python such as Andrea Skye and Golden Helmet quit playing because we thought the joke was still a joke. But as time passed and Python grew less and less active, the joke became less funny and more true.

Interestingly enough, CCP dealt the final blow to Python. Like many other players, Python members were upset by CCP’s handling of Incarna and microtransactions. But then CCP permabanned Helicity Boson for his role as a leader in the player mobs. Why was this significant for Python? Helicity was not a mere forum poster and founder of Hulkageddon. Helicity was the current Python CEO, and he was doing what Pythons do best: troll. That was the final straw for most of the remaining Python members, who promptly quit Eve.

So after a year and a half in one of Eve’s most venerable pirate corps, it is time to move on. Python activity is nonexistent and lowsec is dead. As a result, I will be joining a couple other Pythons in Invicta, a former pirate corp that is now part of Rooks and Kings. The change is long overdue. Living as a lowsec pirate was killing my desire to play Eve. One thing I am looking forward to is medium gang warfare, as I love flying logistics and Rooks and Kings has some of the best medium gangs in Eve.

Farewell, Python.

Hello Invicta.

You Just Got Python’d

I have been in the Python Cartel, the renowned smacktalk pirate corp, for two weeks now, and I have been having a great time. One of the reasons why I joined Python was due to the amount of gusto they possess for having fun. I have already blogged about the RR Drake roam, poetry, and 20-man battleship blob that scares even faction warfare blobs, so here are some more pics of my latest shenanigans.

Python battleships blobbing an overconfident capital. My first capital kill.

Station camp, the Python way (see how we are all inside each other?).

Python drone art. It was supposed to be two circles, but the creators got lazy and quit halfway through.

Nearly 100 noobships perished on this station while attacking two valiant Python members.

This station is giving me a fistbump.

This is what the inside of an Amarrian station looks like after a fire (actually a weird graphics glitch).

Did you know that you can get a T2 capsule? (another graphics glitch).

My current ship hangar. Wolf is for wolfpacks, Drake is for stationcamping (although I stopped doing that after Advocated Destruction sent in a bait alt then cynoed in a huge blob), Armageddon was for the Python battleship fleet, Curse is for Python fag roams (4 Curses on this killmail), noobships are to make me feel like I have more ships than I actually do (and for Python noobship ops), and stealth bombers are for cloakiness and compact DPS. The rest of the ships I don’t really use.

One final picture:

That’s what you’ll be doing after you get Python’d.

Blog Banter 16: Nublet 101

Welcome to the sixteenth installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to said topic. The resulting articles can either be short or extensive, funny or serious, but they are always great fun to read! Any questions about the EVE Blog Banter should be directed to crazykinux@gmail.com.

The third Blog Banter of 2010 comes to us from ChainTrap of the Into the unknown with gun and camera EVE Blog. He asks us: “Eve University turns six years old on March 15th; six years spent helping the new pilots of New Eden gain experience and understanding in a supportive environment. Eve is clearly a complicated game where you never stop learning. What do you wish that someone had taken the time to tell you when you were first starting out? Or what have you learned in the interim that you’d like to share with the wider Eve community?”

To be honest, my experience as a new player was quite conducive to learning. I could not have asked for better; I was a part of a very active corp of dedicated individuals right from the start. Any questions were answered promptly, advice was given on game mechanics and ship fitting (my CEO actually fit my ships for me several times), we worked together, and we had fun. Even the collapse of the corp after a few months was a learning experience.

Here are several things that are key to success in Eve:

Ask questions. As the prompt states, you never stop learning in Eve. No one can say “I know it all”. “Ask and you shall receive, seek and you shall find.”

Create goals. With hundreds of skills to train, thousands of ships and modules to use, and countless careers to follow, it is easy to get lost and wander around aimlessly. Your goals will change as your knowledge of Eve grows, but always ensure that you have some goal.

Find a role model. It can be a corp mate, it can be an Evebrity, it can be a blogger (when I was a fledgling pirate, I wanted to be as good as Wensley). Identify someone you admire (and if you don’t know one, find one) and learn from him. Ask questions. Find out his goals. Just make sure it’s not a bad role model like Spectre (just kidding).

By practicing those three, you will avoid falling off the Eve learning curve.

Eve Learning Curve

Other Blog Banter 16 Posts:

  1. CrazyKinux: The Three Pillars of Wisdom
  2. The Elitist: Helping the new guy/gal
  3. Hands Off, My Loots: Nothing Needed
  4. Rantuket: Blog Banter 16
  5. EVE Opportunist: Nooby Cluey
  6. Into the Unknown With Gun and Camera: EVE University
  7. Zero Kelvin: We’re the young ones!
  8. I am Keith Neilson: Set Your Destination
  9. Prano’s Journey: Just Like the Very First Time
  10. A Merry Life and a Short One: No Seriously
  11. A Mule In EVE: If I only knew
  12. The Planet Risk Show: Dared to be Bold
  13. Diary of a Space Jockey: WTH did I get myself into?!
  14. EVOGANDA: Why?
  15. A Memoir From Space: 16th Blog Banter
  16. Death’s Sweetest Kiss: Who What When Where Why How??
  17. Freebooted: Beyond the Shortcuts
  18. Learning to Fly: Noobing
  19. Caldari Outcast: My First Blog Banter Post!
  20. Roc’s Ramblings: Financial Survival
  21. Diary of a Pod Pilot: Free Knowledge Inside
  22. Nullsec Carebear: I could’ve been less of an idiot
  23. Facepalm’s Ramblings: Something Smells Fishy
  24. Kirith Darkblade: Do you wish to know more?
  25. Autopilot Disabled: I’m still starting…
  26. Finders & Keepers: Relax
  27. Confounded Capsuleer: What have you got to loose?
  28. Clan Oriana: Sixteen
  29. Flashfresh: EVE Blog Banter #16
  30. Rettic’s The Chronofile: You Make EVE
  31. Diary of a Bored Spaceman: Past Imperfect
  32. Chocolate Heaven: Known Unknowns
  33. Victoria Aut Mors: Blog Banter #16
  34. Where the frack is my ship: If I knew then what I know now…

More Yarr and Less Bear

I’ve said before that I would join a pirate corp someday. And as of today, I am a member of the Python Cartel. Here is my recruitment application:

1: What is your real-life age and country/state/province in which you reside?
17/m/cali. What’s your a/s/l?

2: What is the full name of the character you are applying with?
00sage00

3: Is this character your main character, or an alt?
It’s my alt (17 mil SP). I spend most of my time on my main (150,000 SP) running level 1 missions, mining in 1.0 security, and trading.

4: What ships are you currently capable of flying?
Noobships, frigates, Amarr industrials, and some other ships.

5: What are your favorite ships for PvP? What are your preferred setups for these ships?
Shield tanked Punisher, PvP Itty V, probing Zephyr, and pod tanked blaster Typhoons. I also like Titans for 1v1s.

6: What are your short-term skill training plans?
I need to finish training Retail III so that I can have enough market slots to sell all the lootz I will steal as a badass pirate.

7: What are your long-term skill training plans?
I’ve always wanted to fly a Hulk.

8: Do you have any prior Low sec/0.0 PvP or Piracy experience? If so, please be thorough in telling us about it. Links to Battleclinic/corp killboards are very much appreciated.
(why are the slashes backwards?)
I’ve died a couple times in lowsec/nullsec and been ransomed by pirates. One time I tried to kill a nonblinky battleship on a gate with a frigate. I died, but I gained lots of PvP XP.

Here’s a link to my best kill: http://eve.battleclinic.com/killboard/killmail.php?id=8317485

This one was also pretty good: http://pcmk2.griefwatch.net/?p=details&kill=7234. Although not the best because the pilot was a total nub.

9: Why do you want to join The Python Cartel?
Because I’m awesome, and the Pythons are awesome, and we’d be even awesomer together.

10: What is it you look for in a corporation? What do you expect from a corporation?
I look for a place where I can be loved. I expect backrubs from the corp members.

11: Do you have a working microphone and installation of Ventrilo?
Yes. I do prefer Eve Voice though because I can sound like an underage, mentally deficient girl.

12: Are you self sufficient in terms of ISK generation and hauling equipment?
As long as I don’t lose too many more frigates trying to kill battleships, my alt in a mining Velator should be able to keep up. My pod isn’t too hard to haul around, either.

13: Are you willing to go to -10 security status, honor all 1 v 1’s, and honor all ransoms?
I’m scared of lowsec and prefer to have a positive sec status.

Should I happen to have a 1v1, I will attempt to get a solo kill until I start dying. Then I’ll call in backup.

And of course I will accept any ransom ISKies after I steal a victim’s ship, pod, tears, and soul.

14: Do you have any questions that you would like answered about The Python Cartel? If so, please ask us!
Do I get complimentary drinks? I’d also like 72 virgins every time I die.

15: Please eve-mail your limited API key (including the user ID) to all of the following people: Golden Helmet, Spectre3353, Lachesis VII, and Omgah
You’re just trying to h4x me. <_<

The yarrbear to yarrbear transition is exciting; I am looking forward to going -10 and PvPing 23/7.

EveHQ: One Tool for Everything

Manasi recently wrote on his blog of the wonders of EveHQ. Having used both EveHQ and the other Eve tools extensively, I’d argue that EveHQ is far from as good as advertised. Edit: Thanks everyone for the feedback! EveHQ is actually quite a useful tool with its own unique pros. Let’s compare EveHQ to other Eve tools.

Skill Training (EveHQ vs EveMon)

  • Pro: EveHQ has  a nice “Queue Summary”, which lists all the skill plans in one location and shows their training times, number of skills, etc. EveMon requires you to look at the plans individually.
  • Pro: EveHQ lets you set a primary skill plan (it gets bolded). Not really a huge factor, but could be useful for some who don’t remember what they were training.
  • Pro: EveMon import. Self-explanatory.
  • Pro: Queue merging. For those who made too many queues, this could be useful. Edit: EveMon has this as well. Thanks, AnrDaemon!
  • Con: Prerequisites and dependencies. While EveMon shows these as a colorful, easy to understand tree, EveHQ has two separate tabs for these. Plus it doesn’t tell you what you currently have a prerequisite trained to – only the fact that you don’t have it.
  • Con: No skill priority management. You can’t set something to high priority or low priority in EveHQ. In EveMon, you can resort queues by fastest skills, priority skills, learning skills, etc.
  • Con: EveMon suggests specific learning skills to speed up your plans. EveHQ doesn’t. Yes, you should train learning skills first. But how many Eve noobs know this? And how will you know whether it’s worth training Clarity 5 instead of 4? Edit: EveHQ has this as well. At the bottom of every queue there is a blue “You can learn this queue faster” button. Thanks, Cyberin!
  • Con: Item availability. EveMon lets you click “Show me what this skill enables” and shows you what level you need to train a skill to use T1 or T2 items. EveHQ doesn’t. Edit: EveHQ shows this under the Dependencies tab. Thanks, Vessper!
  • Con: Limited remapping. EveHQ does have an attribute optimizer. But EveMon has more options for remapping, including the ability to set remapping points along your skill plan.

Winner: EveMon. EveHQ’s skill training manager is well made. However, EveMon’s better features and more intuitive interface give you more control over your skill queues and allow you to understand skill trees easier. For casual skill queue-ers, EveHQ will suffice, although those who want the best skill planning software available will find EveMon more attractive.

CorpHQ

Winner: EveHQ. I’m not a CEO, so I don’t know how good this is. However, no other tool has it, so it’s a +1 for EveHQ. Edit: How many level 4 missions do I need to run to get my standing to 8.0? Answered in just a couple of clicks. Also if you are CEO/Director you can ask the same question but also allow you to nail it down to how should do what mission from your corpmates to get your corp standing to 8.0. Thanks, Quivering Palm!

Character Creation

  • I’ve played around with this a bit, and it is pretty neat.

Winner: EveHQ. Once again, no other tool has this.

EveHQ Fitter (EveHQ vs EFT)

  • Pro: Import from EFT. Obviously, EFT doesn’t need this feature, but it’s good for EveHQ to have.
  • Pro: Import fits from your assets.
  • Pro: Auditing tool. Edit: You can easily see how ship and module stats are being modified by your skills, modules, stacking penalties, and remote/fleet effects. In EFT, you need to open module info windows for the original and the fitted versions. Thanks, Vessper and Quivering Palm!
  • Pro: Doomsday Calculator. Not really a killer feature. In EFT, just set damage type to EM/Thermal/Kinetic/Explosive (based on what race titan is doomsdaying), and subtract 52,000 (Doomsday Operation level 1) or 70,000 (Doomsday Operation level 5) from the EHP displayed. Unless you’re horrible at basic math, it’s not that hard.
  • Pro: Ammo analysis. Useful for those who are just starting and don’t know what different ammo does.
  • Pro: Meta level. EFT doesn’t show this; you have to look at the actual stats.
  • Pro: Mass export to Eve. EFT only allows you to export one fit at a time. EveHQ lets you export more than one (although exporting more than around 5 at a time will cause import errors in Eve).
  • Pro: Locking times. This is useful for a casual look at locking times. However, if you want to see things like how good a Sensor Booster would be, you should use a targeting calculator, as EveHQ doesn’t take into account a MWD or other modules (e.g. Shield Extenders).
  • Pro: Wormhole effects. Not sure how useful this is, as there are a bajillion different wormholes and it’s easier to just check a wormhole database when you do find a wormhole.
  • Pro: “Find module to fit”. Edit: You can right click an empty slot and select “find a module to fit”. It’s not magical, but may show up a module you could never think you could actually fit in there. Thanks, Quivering Palm!
  • Pro: BattleClinic fitting viewer. Excellent tool for those trying to figure out how to fit a new ship. This is better than EveMon’s Battleclinic tool, as it not only allows you to import fits, but also gives you basic stats on the fitting.
  • Pro: Up to date. Apparently EFT is still using Apocrypha 1.2 and EveHQ is using 1.3.1. I haven’t noticed the difference; unless I’m mistaken, the only module change has been some tweaks in how Strip Miner fitting is calculated.
  • Cargohold: EveHQ lets you see how much cargo your ship can hold, even taking into account things like Giant Secure Containers. Edit: Thanks, Quivering Palm!
  • Con: No boosters. EFT allows you to add boosters to the equation. Casual fitters don’t need this, but it’s useful for hardcore PVPers.
  • Con: No implant suggestions. If you’re slightly over powergrid or CPU, EFT lets you know what implants will let it fit (+1%, +3%, +5%). EveHQ doesn’t.
  • Con: No easy way to switch skill sets. For example, in EFT, you can just select “All level V”, while in EveHQ you must either click Pilot Manager>Set All skills to level 5>Ok and then Pilot Manager>Reset all to actual>Ok. This is tedious, especially if you’re trying to quickly see if your skills are just poor or if something really doesn’t fit. Edit: In EveHQ, you can also make and import a character via the Character Creation Tool. Thanks, Vessper!
  • Con: Difficult to access Online/Offline/Overheat settings. You have to right click>Module Status>Overheat. Try setting all the guns to overheat (hint: you have to do them one at a time). Then try setting them back. Now imagine doing that 10x more for other fits. In EFT, you can just Control+Click the module to overheat on/off and alt+click to online/offline. Edit: In EveHQ, you can also middle click to access these settings. Thanks, Vessper!
  • Con: Module info windows are huge. In EFT, you can open many side by side and compare stats (I regularly compare 5+ modules at once, so this is a problem). In EveHQ, one window takes up half your screen.
  • Con: Fitting windows are put in tabs. While this may be good for keeping things organized, it makes it difficult to compare two fits (EveHQ does have a “Compare Fits” option, but it only shows DPS and tank).
  • Con: All completed ship fits are sorted by name, not ship type. For even Eve veterans, that makes searching for certain ships difficult. (What was the name of the Caldari mining frigate?)
  • Con: Poor layout. EFT is clean and easy to understand. EveHQ is not. For example: the available CPU/powergrid/calibration bars are on the upper left, the Drone Bay bar is on the lower left and requires scrolling down, and the number of turret/launcher hardpoints and rig slots available is on the upper right. In EFT, all that info is in one box.

Note: Manasi mentioned some other “pros” of EveHQ, which are actually found in EFT:

  • Shows how exactly your skills affect the ship your flying in – That’s what the character import in EFT is for.
  • Targeting info range scan res sensor strength – EFT has all this as well.
  • Propulsion Spped/ align times etc – Once again, EFT has this. Hover your mouse over the Mobility section.
  • The great thing is when you hover over icons even MORE info is shown ( drone control range) (maximum warp distance) – Hover your mouse over the Drone bandwidth icon. Hover your mouse over the warp stats.
  • Cost of the ship based on areas you set up in the markets you set up in EVE Prism – EFT auto-grabs prices as well; you can set custom prices if you want (right click on a module, select properties, add the price).

Winner: EveHQ. EFT certainly has an easier to use interface, quicker access to often-used features, and better arrangement of information. But EveHQ has more hands-on features, like the audit tool and ammo analysis. For beginners at fitting, EveHQ can be a bit overwhelming, but hardcore fitting wizards will find it useful.

Item Browser (EveHQ vs EveMon)

  • This may be a surprising comparison, as EFT initially appears to be a more obvious choice for this. But EveMon has a nice Item Browser that works as well as EveHQ’s.
  • Pro: Ability to view blueprint specs. Edit: Thanks, Quivering Palm!

Winner: EveHQ. Despite nearly identical features, EveHQ’s integrated blueprint viewer puts it ahead of EveMon.

Map Tool (EveHQ vs Dotlan’s Jump Planner)

  • Pro: It works.
  • Con: It’s hard to use. You have to move between various tabs to set everything up. Dotlan’s is all on one page.
  • Con: It doesn’t show as much system info as Dotlan’s does (ship kills/day, jumps/day, average system population, etc.).

Winner: Dotlan’s Jump Planner. The last thing you want to do is jump your dreadnought into a busy system with neutrals/reds/pirates who’d love to get in on your killmail. Edit: This is an unfair criticism of the tools, as your cyno pilot, not your tools, ultimately is responsible for safe jumps. Thanks, Vessper!

Market Tool (EveHQ Prism vs EveMEEP)

  • Pro: Blueprint manager. EveHQ’s manager integrates with your assets, unlike EveMEEP’s, which shows all the blueprints in Eve.
  • Pro: Asset manager. The asset management allows you to filter your items as well as download prices from Eve-Central.
  • Pro: Transactions and journal can be exported as a .csv into your spreadsheet software. Edit: Thanks, Quivering Palm!
  • Con: No manufacturing schedule. EveMEEP shows you a calendar with current jobs (research, invention, manufacturing).
  • Con: Limited finance management. EveHQ lets you view transactions and journal (same as in-game). But EveMEEP lets you do that AND lets you see total profit between dates, what you spent/gained money on (Bounties/Market/Mission/Other), average ISK from items bought and sold, and the number of items bought and sold.
  • Con: No invention calculator. EveMEEP has this.

Winner: EveMEEP. EveMEEP has far more features than EveHQ. Of course, I’ve only tried EveHQ Prism and EveMEEP; there are many other good tools out there. Check the Market Resources wiki page for more info. For example, I’ve heard great things about EMMA (although you need to pay for it). Edit: EMMA is now free. Thanks, Dexter! Edit: EveHQ Prism is not a market tool, it’s more of an asset manager tool. Thanks, Quivering Palm!

POS Planner (EveHQ vs MyPOS)

  • Pro: Displays DPS and tank info for your POS.
  • Pro: Shows stats for each POS module and allows you to see stats for weapons based on different ammo.
  • Pro: Maintenance options for your POS. Edit: With just a few clicks you know how much fuel you need for each of your POSes, how much it will cost you, and how much volume it will require. Thanks, Quivering Palm!
  • Con: Slow, even on a relatively fast computer.
  • Con: Poor UI. For example, the POS fitting picture has a fixed size, so those with small screens will find that the module list at the bottom is crammed in on the screen.
  • Con: Steep learning curve. While MyPOS guides you through the setup process, EveHQ simply shows you a POS fitting screen. For those who have used POSes before, this is not an issue. For POS newbies, this can be quite challenging.

Winner: EveHQ. Though MyPOS is simpler and laid out better, EveHQ’s POS Planner offers far more info on your planned POS’s stats and the POSes you already have.

Conclusion

EveHQ provides a plethora of features, some of which appear in other tools, and some of which are entirely unique to EveHQ. Although plugins overall are characterized by poor interfaces, each is good enough to hold their own against more specialized tools. This one-tool-for-everything offering makes it a great tool for both casual users and skill training newbs, CEOs, character creators, EFT warriors, pilots, market junkies, and POS managers.