Wormhole Info

Some information compiled from here and here and here.
In light of more comprehensive (and longer) guides like “Everything Wormhole”, this aims to be a condensed fact sheet of wormhole information.

WORMHOLES

Useful tool for wormhole and w-space lookups (in-game).
Jumping through the same wormhole twice starts a 4 minute timer during which you cannot jump back through.

W-Space Classes
“Unknown space” – class 1, 2, or 3
“Dangerous unknown space” – class 4 or 5
“Deadly unknown space” – class 6
Class 1 and 2 can be soloed. Class 3 are difficult to solo. Class 5 and 6 are extremely difficult to solo in a capital ship.

Wormhole Lifetimes
“Life cycle has not begun” – wormhole spawned 1-2 minutes ago
“This wormhole is stable and looks like it could last more than a day” – 24+ hours
“Probably won’t last another day” – more than 25% of the wormhole’s life left
“Nearing the end of its life” – less than 25% of its life left
Wormholes last 16, 24, 36, or 48 hours.

Wormhole Mass Lifetimes
“Has not yet had its stability reduced” – more than 45% of its remaining allowable mass left
“Has had its stability reduced, but not to a critical degree” – less than 45% of its remaining allowable mass left
“Has had its stability critically disrupted by the mass of numerous ships passing through and is on the verge of collapse” – less than 5% of its allowable mass left

Wormhole Mass Limits
Class 1 wormholes do not allow anything larger than an battlecruiser. This is a ship CLASS limitation and not a ship MASS limitation (like some low level mission acceleration gates).
Class 2 wormholes have a mass restriction. If your ship has too much mass to fit, try offlining your plates (1600mm, 800mm, etc.).

W-SPACE

Wormhole Environments
Useful tool for wormhole and w-space lookups (in-game).
W-space can be up to 3 systems deep, where you must cross 3 w-space systems before reaching a k-space system.

Site Difficulty
Perimeter – easy
Frontier – medium
Core – hard
The class of the system does NOT affect the difficulty of the sites. It only determines what KINDS of sites are likely to spawn in the system.

Sites
Sleeper Data Sanctuary
Ruins of Enclave Cohort 27
Perimeter Checkpoint
Perimeter Hangar

Sleepers
Sleepers do omni damage. Missiles do two types and their lasers do the other two types.
Sleepers switch targets frequently.
Some Sleepers can hit at 250 km. Webs and warp scrams work at 120+ km.
NPCs can warp scramble at Class 3 and above. At class 5 EVERY NPC webs and warp scrams (some do not scram right away, but they are capable).
Sleeper battleships can go 1000 m/s and cruisers and frigates can go 3-3500 m/s.
Sleeper battleships have a sensor strength of 24; Sleeper cruisers and frigates are comparable to player cruiser and frigate sensor strengths. Any ECM type works, so use a racial ECM.
Tentative Sleeper resists: 70/70/70/70 armor, 0/0/0/0 hull.
The large ADVANCED Sleeper wrecks require Salvaging to level 5. Most other Sleeper wrecks you can do with level 3 or 4. You can salvage all Sleeper wrecks with Salvaging 4 and at least one Salvage Tackle rig.

W-SPACE SITES

Gravimetric Sites:
Most common exporation site spawn.
Easiest NPCs.
Additional rocks WILL spawn in over the lifetime of the field.

Site Types (the lower the site the less of each ore type it has per rock):
Infrequent
Isolated
Ordinary
Uncommon
Unusual
Average
Unexceptional
Exceptional (has as ALL ore types including Mercoxit; the field is HUGE: 20 Hulks going at it for 24 hours WILL NOT clean it out)
Rarified

Ladar Sites:
Second most common site type.
Upon initial arrival there will not be NPCs; they take a little while to spawn. Sometimes there is an initial spawn of 5 sentry towers in a circle.

Site Types:
Barren: 3000 C50 and 1500 C60
Token: 3000 C60 and 1500 C70
Minor: 3000 C70 and 1500 C72
Ordinary: 3000 C72 and 1500 C84
Sizeable: 3000 C84 and 1500 C50
Bountiful: 5000 C28 and 1000 C32
Vast: 1000 C28 and 5000 C32
Vital: 500 C320 and 6000 C540
Instrumental: 500 C540 and 6000 C320

Magnetometric Sites:
Tougher to clear out than other sites.
Consider tanking the spawns while opening the cans, there are WAVES of spawn. The second wave could be the web/scram OR the RR variety. The RR variety allows a FRIGATE to tank 10 FIGHTERS.

Site Types:
Forgotten Perimeter Coronation Platform (3 cans)
Forgotten Perimeter Habitation Coils (5 cans)
Forgotten Perimeter Power Array (4 cans)
Forgotten Perimeter Gateway (8 cans)

Forgotten Frontier Quarantine Outpost (7 cans, remote repair and web, can drop some malfunctioning rather than just wrecked sections)

Forgotten Core Information Pen (15 cans, 1 abandoned Talocan ship, four initial battleships, can opening spawns 6 battleships, 5 cruisers, 5 frigates)

Radar Sites:
Rarest site.
Loot the cans while under fire from the spawn.
WARNING: When you tamper with a can and you leave the site, the ENTIRE site will DESPAWN in under a minute!
Radar sites can have an Abandoned Talocan Battleship/Cruiser present (the source of T3 hull BPCs). The same site can spawn with or without the abandoned hull, this includes temporary despawns: they may appear or disappear over DT. When an abandoned BS is present, the initial spawn defending the site will have one more Advanced level Sleeper BS guarding it. An equivalent extra guardian is likely present for abandoned cruisers.

Site Types:
Unsecured Perimeter Amplifer (4 cans)
Unsecured Perimeter Communications Relay (8 cans)
Unsecured Perimeter Information Center (3 cans)
Unsecured Perimeter Transponder Farm (5 cans)

Unsecured Frontier Database (9 cans)
Unsecured Frontier Enclave Relay (15 cans)
Unsecured Frontier Receiver (7 cans)

Cans contain datacores, racial Hybrid Tech Decryptor, and R.A.M. Hybrid Technology. There are about 35 datacores per site per wormhole class (e.g. class 3 = 105 datacores).

    • anonymous
    • July 16th, 2009

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    • July 23rd, 2009

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    • Lowen
    • September 10th, 2009

    Hi there!
    I am in a WH Class 2. For 3 days we haven’t have any new Ladar, Radar Grav or anomaly. Is this normal? Only WHs appear.
    Can a WH be “dead”?
    Any hint on this?

    Cheers

    • A wormhole doesn’t actually “die”. Sites do tend to take a while to spawn though. It’s probably a good idea to find another wormhole though if yours seems depleted.

    • Dietrich
    • January 28th, 2010

    Care to estimate the sustained tank requirement for soloing Class 1, 2, and 3 wormholes? Do Sleepers use neuts?

    • These aren’t very reliable numbers, as Sleeper difficulty differs in various sites, but class 1s deal around 300 DPS, class 2s around 600 DPS, and class 3s over 1000 DPS. Sleepers have nosferatus, not neuts.

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