Posts Tagged ‘ morality ’

Blog Banter 24: In Real Life

This month’s Banter topic comes to us from the ever helpful Eelis Kiy, capsuleer behind the “Where the frack is my ship“ blog. She asks: How does your real life personality compare to who you are as a character in EVE? Does a good leader of people in the real world make a good leader of pilots in game? Or vice-versa? Do your real-life skills help you with the roles you fulfill in your corporation or alliance? Or do you behave completely differently? Does the anonymity of the Internet allow you to thrive on the tears of others in New Eden whilst you work as a Good Samaritan away from your keyboard? Or are you as mean outside of your pod as you are inside it? Have experiences in EVE Online affected your behavior, skills or attitudes outside of the game?

The blog banter essentially echoes the lyrics of Queen’s Bohemian Rhapsody in asking, “Is this the real life? Is this just fantasy?” However, there are a lot of questions being asked so I will answer them individually.

How does your real life personality compare to who you are as a character in EVE?

As would be expected, there are quite a few similarities between my real life persona and my in game persona.

Analytical – In game, I pore over ship fittings, game mechanics, and battles. I spend far more time reading and theorizing about Eve than I actually play it.

Frugal – I dislike wasting ISK. I always pinch pennies, buying the cheapest modules for my ship (most of my ships are not even rigged) and flying inexpensive ships (the only faction ship I fly is the Slicer, which costs 20 million). I also hate seeing wrecks go unsalvaged, a trait that my corp mates often tease me about.

Quiet – I do not talk much unless I have a good reason to. One of the byproducts of this is that sometimes my corp mates will constantly say “Hi Sage” on Vent until I say something.

Competitive – I do not play to lose. If I am poor at flying a particular ship, I will switch to something I am better at. If I lose a fight due to my own mistakes, I will berate myself and resolve to do better.

Loyal – I value loyalty and trust as much in game as out of game. That is the reason why, during my two years in Eve, I have only switched corporations twice (once because the CEO was abusing his power and once because my corp did not PvP much).

Despite the similarities, there are also some differences.

Pen Fifteen Club – Being a member of the Python Cartel and a valiant Defender of Pen isLand, I sing of the virtues of certain male parts. In real life, this is not the case.

Smack talk – It is well know that smack talk is an art perfected by the Python Cartel (what other corporation comes back from roams with half its members gagged by GMs?). I often smack talk opponents in local, often accusing them of having small genitalia and equally small brains and courage. In real life, most of my friends consider me to be a nice, caring guy (which I really am, honest!).

Does a good leader of people in the real world make a good leader of pilots in game?

Although I do not have a leadership position in game (aside from managing the Tweetfleet) due to not playing frequently enough and having poor internet, I believe that a good leader is effective both in and out of Eve.

Does the anonymity of the Internet allow you to thrive on the tears of others in New Eden whilst a Good Samaritan away from your keyboard?

I commented earlier in this post about how I smack in game but am nicer out of game, so initially it would appear that I indeed “thrive on the tears of others in New Eden whilst a Good Samaritan away from the keyboard.” But I do not believe this is the case. Schadenfreude is not one of my traits. I smack for fun, not tears. And I PvP for fun, not tears. Things like can baiting, ninja salvaging, and neutral RR do not appeal to me. Many times after killing a new player I will convo them to teach them about Eve, lowsec, and PvP and give them ISK to buy a better ship.

Additionally, the anonymity of the Internet is not something I take advantage of. As stated earlier, I value loyalty and trust. I have never ‘Pythoned’ anyone (invite a newb to fleet, warp to them, and kill them). I have never used aggression mechanics to kill people in highsec. I have never scammed or stolen. Of course, I am not judging people who engage in such activities; I merely do not do them myself.

Have experiences in EVE Online affected your behavior, skills or attitudes outside of the game?

To the best of my knowledge, no. All the similarities I listed were already present out of game, and the differences obviously are not present out of game (otherwise they would be similarities, not differences).

Other Blog Banters Articles:

    1. EVE Blog Banter #24: Be, all that you can be, and so much more!
    2. BB24:RL + EVE = | A Mule In EvE
    3. Freebooted: BB 24: You Talking to Me?
    4. where the frack is my ship?: Blog Banter 24: Behind the keyboard
    5. (OOC) CK’s Blog Banter #24: I Am Prano. « Prano’s Journey
    6. mikeazariah » Blog Archive » BB24 Who are you, who hoo woo hoo
    7. Drifting: The 24th EVE Blog Banter (January 2011 Edition) – Topic: EVE and Real Life
    8. Victoria Aut Mors » Blog Archive » Eve Blog Banter #24 – Where Eve Meets Real Life
    9. Who is more real?? « The Durzo Chronicles
    10. Captain Serenity: blog banter #24 – Personalities
    11. Confessions of a Closet Carebear: EVE and Real Life (EVE Blog Banter #24)
    12. The 24th EVE Blog Banter – EVE and Real Life – The Phoenix Diaries
    13. » EvE Blog Banter #24: EVE and Real Life EvE Blasphemy
    14. The Strange Case of Dr Jekyll and Mr Alt « the hydrostatic capsule
    15. Blog Banter #24 – Me « Roc’s Ramblings
    16. Blog Banter: Personalities in game and out of game
    17. Fiddler’s Edge: Game Face – Eve Blog Banter #24
    18. Progression’s Horizon: Blog Banter 24- Synonymous or Anonymous?
    19. More to come….

      Blog Banter 10: It’s Just A Game

      Sorry for this being a little late; I’ve been very busy this week and didn’t get to polish up my rough draft of ideas until yesterday.

      Welcome to the tenth installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed here. Check out other EVE Blog Banter articles at the bottom of this post!

      This month’s banter leans a little, OK a lot, on the academic side. It comes to us from xiphos83 of A Misguided Adventurer, who asks the following: ” Victor Davis Hanson argues that western culture, comprising of ideals such as freedom, debate, capitalism, and consensual government, are what make western society so successful at waging war. These ideologies create a warrior who’s direct participation in government, ability to think freely, and desire to remain free, fights harder and is willing to suffer more than his conscripted foe. Though a military must remain a structured oligarchy to fight a war effectively, why in a world where military conflict is as familiar as breathing are there so few alliances that embrace these ideologies when governing their members?”

      An interesting question. Essentially, it compares real life motivation through ideologies with the nonidealistic oligarchies in Eve alliances.

      I’d like to start by saying that I haven’t had that much experience in an alliance. I was in Starfleet Federation (aligned with CVA) for a month or so before I switched corps.

      But I think the question is correct in saying that few alliances embrace western ideologies. From my own experience and that of some of my mates, many alliances lack such ideals.

      But why is this the case? Why don’t more alliances hold to such ideals?

      The cause is Eve itself.

      To begin with, Eve is characterized by a lack of morality. Yes, it has more real-life features than any other MMO. But like the others, it lacks a moral basis. Religion and ideology are simply used as props. For example, the Amarr are wacked, religious slave owners. Were Eve real life, we’d be horrified that such an empire existed. But in Eve, it’s just part of a storyline. Can anything be done about this moral vacuum? Not really. It’s just a game, and people treat it as such.

      Because ideals are determined by morality, this moral deficit causes a lack of care about justice. The ideal of justice brought forth by the prompt is not highly valued in Eve. Unlike real-life revolutionaries, we do not act in Eve to further such ideals. Instead, Eve is powered by the mantra of “Me first.” We PVP, wardec, and pirate for the fun of it, not to right wrongs. And those who value justice highly either quickly accept the fact that Eve is a dangerous, lawless universe, or they rage quit after being scammed or laughed at after losing their ship.

      This apathy toward justice makes it essentially impossible for alliances to be idealistically driven. We in Eve do not hold to a moral high ground based on ideals. Some do set up some system of justice – NRDS, NBSI, fair 1v1s, honored ransoms. But this flimsy creation of “justice” is not always honored by others.

      With the lack of value on justice, the only real factor binding alliances is friendships with others in the alliance and pride in how “good” the alliance is. For some this is military prowess, for others it is manufacturing ability. Obviously, this is a flimsy object to hold on to, leading to what has been dubbed the “failure cascade”. When the “we are better than you” mentality is broken through defeat in wars or lack of profit, alliances splinter like the USSR after the Cold War.

      But even if alliances don’t have a strong valuation of ideals, why do so many lack a democratic structure?

      One reason may be players’ lack of care about such a structure. After all, Eve is just a game, and as long as the alliance is doing well, all is good for the members.

      But a larger reason for an absence of democracy may be due to the lack of any good mechanism from CCP for such democracy. We cannot vote for measures or elected officers. There is no balance of powers; the CEO and directors are all-powerful. Some roles can be assigned within corporations, but those are difficult to use, do not provide much structure, and do not integrate with alliances.

      The only real player structure in Eve is the faction warfare rank system (which is nothing but a computer-awarded badge) and the fleet/wing/squad system (which, obviously, only works in fleets). Of course, alliances can always choose to set up such a system out of game, but for the most part, members in an alliance have very little say over what happens in an alliance.

      So in the end, there are few idealistic alliances due to a lack of ideology. There is a lack of ideology due to a devaluation of justice. There is a devaluation of justice because of an absence of morality. And there is an absence of morality because, at its heart, Eve is simply a game.

      Other blog banter articles can be found here: Blog Banter 10