Game Info

General Info

Module Stacking Effectiveness:
1 – 100%
2 – 86.9119980800%
3 – 57.0583143511%
4 – 28.2955154023%
5 – 10.5992649743%
6 – 2.9991166533%
7 – 0.6410183118%
8 – 0.1034920483%
9 – 0.0126212683%
10 – 0.0011626754%
11 – 0.0000809046%

Scanning Range:
1 AU = 149,000,000 km
3 AU = 447,000,000 km
7 AU = 1,043,000,000 km
14.413 AU = 2,147,483,647 km (max scanner range)
48 AU = 7,152,000,000 km

Security Status Restrictions:
Below -2.0 = KOS in 1.0 systems
Below -2.5 = KOS in 0.9 systems
Below -3.0 = KOS in 0.8 systems
Below -3.5 = KOS in 0.7 systems
Below -4.0 = KOS in 0.6 systems
Below -4.5 = KOS in 0.5 systems
Below -5.0 = KOS in all empire

Security Status Loss:
-0.5% (-0.1 sec status) for initiating aggression
-2.0% (-0.2 sec status) for ship destruction
-12.5% (-1.25 sec status) for a pod kill

Combat

Weapon Comparison:

Damage Type Pros Cons
Energy weapons (pulse  lasers, beam lasers) EM, Thermal Good DPS at various ranges; instant crystal changes Cap-intensive; large powergrid requirements; limited damage types
Hybrid weapons (blasters, railguns) Thermal, Kinetic High DPS from blasters; low fitting requirements Requires cap; ammo takes time to reload and can run out; poor damage from railguns; limited damage types
Projectile weapons (autocannons, artillery) EM, Thermal, Kinetic, Explosive No cap use; good tracking; good falloff; more variation in damage types; massive artillery alpha Lackluster DPS; ammo takes time to reload and can run out; long cycle time for artiller
Missiles (guided missiles, unguided missiles) EM, Thermal, Kinetic, Explosive No cap use; tracking not an issue; impressive range; constant DPS over all ranges; all damage types dealt Poor DPS, especially against small targets; missiles take time to reload; missile skills don’t carry over to turrets; missiles do not hit instantly

Drone Types:

EM Thermal Kinetic Explosive
Light (5 m3) Acolyte Hobgoblin Hornet Warrior
Medium (10 m3) Infiltrator Hammerhead Vespa Valkryie
Heavy (25 m3) Praetor Ogre Wasp Berserker
Sentry (25 m3) Curator Garde Warden Bouncer

ECM Jammers:
Caldari – Gravimetric (Spatial Destabilizer)
Amarr – Radar (White Noise)
Gallente – Magnetometric (Ion Field)
Minmatarr – Ladar (Phase Inverter)

Missions

Damage types to fire:
Amarr Navy/Angel Cartel/Mordu’s Legion – EM (shield) / Explosive (armor)
Blood Raiders – Thermal
Caldari Navy – Explosive / Kinetic / Thermal
Gallente Federation/Mercenaries – Explosive
Guristas/Khanid/Odamian/Rogue Pirates/Zazzmatazz – EM (shield) / Explosive (armor)
Minmatar – Thermal / Explosive
Odamian – EM(shield), Explosive(Armor)
Rogue Pirates – EM(shield)/Exp(Armor)
Sansha’s Nation/Serpentis – Thermal

Damage types to tank:
Amarr Empire – 48% Em, 0.5% Explosive, 18% Kinetic, 32% Thermal
Angel Cartel – 11% Em, 58% Explosive, 19% Kinetic, 11% Thermal
Blood Raiders – 45% Em, 0.1% Explosive, 12% Kinetic, 42% Thermal
Caldari State – 1.66% Em, 0% Explosive, 72% Kinetic, 25% Thermal
CONCORD – 39% Em, 23% Explosive, 28% Kinetic, 9.5% Thermal
EoM (Equilibrium of Mankind) – 0% Em, 0% Explosive, 83.6% Kinetic, 16.4 Thermal
Gallente Federation – 2.3% Em, 0% Explosive, 44% Kinetic, 53% Thermal
Guristas – 0% Em, 0% Explosive, 83.6% Kinetic, 16.4 Thermal
Jove Empire
Khanid Kingdom – 52% Em, 0.8% Explosive, 7.5% Kinetic, 39.5% Thermal
Mercenaries – 21% Em, 51% Explosive, 19% Kinetic, 8% Thermal (except for the commanders who are Thermal/Explosive)
Minmatar Republic – 21% Em, 51% Explosive, 19% Kinetic, 8% Thermal
Mordu’s Legion – 2.6% Em, 0% Explosive, 81% Kinetic, 16% Thermal
Rogue Drones – 7.6% Em, 55% Explosive, 19% Kinetic, 18% Thermal
Sansha’s Nation – 60% Em, 0% Explosive, 8% Kinetic, 32% Thermal
Serpentis – 0% Em, 0% Explosive, 38% Kinetic, 62% Thermal
Thukker Tribe – 0% Em, 79% Explosive, 3% Kinetic, 18% Thermal

Mission types:
Administration: 85% Kill, 7.5% Courier, 7.5% Trade
Advisory: 25% Kill, 75% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 50% Kill, 22% Courier, 22% Mining, 6% Trade
Command: 90% Kill, 10% Courier
Distribution: 5% Kill, 95% Courier
Financial: 30% Kill, 70% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 92% Kill, 8% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 10% Kill, 90% Courier
Marketing: 50% Kill, 50% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Personnel: 64% Kill, 36% Courier
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5% Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier

Complexes (maximum ship allowed):
1/10 – Frigate
2/10 – Destroyer
3/10 – Cruiser
4/10 – Battlecruiser
5/10 – Battleship

Sites Types:
Gravimetric – asteroid belt
Ladar – complex/gas cloud harvesting site
Magnetometric – archaeology/salvage site
Radar – hacking/salvage site
Unknown – combat deadspace complex, wormhole

COSMOS Constellations:
Okkelen (Caldari space)
Ani (Minmatar space)
Araz (Amarr space)
Algintal (Gallente space)
Audesder (special)
Kenobanala (special)

Agent LP Rewards:
1.5K – +1 Attribute Implants
9K – +2 Attribute Implants
10K – +3 Attribute Implants
12K – +4 Attribute Implants
15K – Special Connections Skill Books
100K – Navy Issue Frigates
250K – Navy Issue Cruisers
300K – Multiple +3 Attribute Implants
400K – +4 Attribute Implants
450K – +5 Attribute Implants
500K+ – Rare Tags

Group Attributes used (primary and secondary)
Corporation Management Memory, Charisma
Drones Memory, Perception
Electronics Intelligence, Memory
Engineering Intelligence, Memory
Gunnery Perception, Willpower
Industry Memory, Intelligence
Leadership Willpower, Charisma/Charisma, Willpower
Learning All
Mechanic Intelligence, Memory
Missiles Perception, Willpower
Navigation Intelligence, Perception
Science All except Perception
Social Charisma, Intelligence
Spaceship Command Perception, Willpower/Willpower, Perception
Trade Willpower, Charisma/Charisma, Memory

Ores:
Ore Info
Veldspar
Minerals: Tritanium 100%
Variations: Concentrated Veldspar (+5%), Dense Veldspar (+10%)
Found in: 1.0
Veldspar has the best cargo/mineral rate for tritanium
Scordite
Minerals: Tritanium 66.7%, pyerite 33.3%
Variations: Condensed Scordite (+5%), Massive Scordite (+10%)
Found in: 1.0
Scordite has the best cargo/mineral rate for pyerite
Pyroxeres
Minerals: Tritanium 81.8%, pyerite 5.7%, mexallon 11.5%, nocxium 1%
Variations: Solid Pyroxeres (+5%), Viscous Pyroxeres (+10%)
Found in: Amarr, Caldari 0.9
Plagioglase
Minerals: Tritanium 25%, pyerite 50%, mexallon 25%
Variations: Azure Plagioclase (+5%), Rich Plagioclase (+10%)
Found in: Gallente, Minmatar 0.9 Caldari 0.7
Plagioclase has the best cargo/mineral rate for mexallon
Omber
Minerals: Tritanium 41.7%, pyerite 16.6%, isogen 41.7%
Variations: Silvery Omber (+5%), Golden Omber (+10%)
Found in: Gallente, Minmatar 0.7
Omber has the best cargo/mineral rate for isogen
Kernite
Minerals: Tritanium 25%, mexallon 50%, isogen 25%
Variations: Luminous Kernite (+5%), Fiery Kernite (+10%)
Found in: Amarr 0.7 Caldari, Minmatar 0.4
Jaspet
Minerals: Tritanium 19.9%, pyerite 19.9%, mexallon 39.8%, nocxium 19.9%, zydrine 0.6%
Variations: Pure Jaspet (+5%), Pristine Jaspet (+10%)
Found in: Amarr, Gallente 0.4
Hemorphite
Minerals: Tritanium 24.2%, isogen 24.2%, nocxium 48.4%, zydrine 3.2%
Variations: Vivid Hemorphite (+5%), Radiant Hemorphite (+10%)
Found in: Amarr, Gallente 0.2
Hemorphite has the best cargo/mineral rate for nocxium
Hedbergite
Minerals: Isogen 64.7%, nocxium 32.4%, zydrine 2.9%
Variations: Vitric Hedbergite (+5%), Glazed Hedbergite (+10%)
Found in: Caldari, Minmatar 0.2
Gneiss
Minerals: Tritanium 20%, mexallon 20%, isogen 40%, zydrine 20%
Variations: Iridescent Gneiss (+5%), Prismatic Gneiss (+10%)
Found in: 0.0
Dark Ochre
Minerals: Tritanium 25%, nocxium 50%, zydrine 25%
Variations: Onyx Ochre (+5%), Obsidian Ochre (+10%)
Found in: 0.0
Spodumain
Minerals: Tritanium 71.6%, pyerite 14.2%, megacyte 14.2%
Variations: Bright Spodumain (+5%), Gleaming Spodumain (+10%)
Found in: 0.0
Crokite
Minerals: Tritanium 25%, nocxium 25%, zydrine 50%
Variations: Sharp Crokite (+5%), Crystalline Crokite (+10%)
Found in: 0.0
Crokite has the best cargo/mineral rate for zydrine
Bistot
Minerals: Pyerite 25%, zydrine 50%, megacyte 25%,
Variations: Triclinic Bistot (+5%), Monoclinic Bistot (+10%)
Found in: 0.0
Arkonor
Minerals: Tritanium 37.6%, zydrine 20.7%, megacyte 41.7%
Variations: Crimson Arkonor (+5%), Prime Arkonor (+10%)
Found in: 0.0
Arkanor has the best cargo/mineral rate for megacyte
Mercoxit
Minerals: Morphite 100%
Variations: Magma Mercoxit (+5%), Vitreous Mercoxit (+10%)
Found in: 0.0
Mercoxit has the best cargo/mineral rate for morphite

  1. No trackbacks yet.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: