Game Info
General Info
Module Stacking Effectiveness:
1 – 100%
2 – 86.9119980800%
3 – 57.0583143511%
4 – 28.2955154023%
5 – 10.5992649743%
6 – 2.9991166533%
7 – 0.6410183118%
8 – 0.1034920483%
9 – 0.0126212683%
10 – 0.0011626754%
11 – 0.0000809046%
Scanning Range:
1 AU = 149,000,000 km
3 AU = 447,000,000 km
7 AU = 1,043,000,000 km
14.413 AU = 2,147,483,647 km (max scanner range)
48 AU = 7,152,000,000 km
Security Status Restrictions:
Below -2.0 = KOS in 1.0 systems
Below -2.5 = KOS in 0.9 systems
Below -3.0 = KOS in 0.8 systems
Below -3.5 = KOS in 0.7 systems
Below -4.0 = KOS in 0.6 systems
Below -4.5 = KOS in 0.5 systems
Below -5.0 = KOS in all empire
Security Status Loss:
-0.5% (-0.1 sec status) for initiating aggression
-2.0% (-0.2 sec status) for ship destruction
-12.5% (-1.25 sec status) for a pod kill
Combat
Weapon Comparison:
Damage Type | Pros | Cons | |
Energy weapons (pulse lasers, beam lasers) | EM, Thermal | Good DPS at various ranges; instant crystal changes | Cap-intensive; large powergrid requirements; limited damage types |
Hybrid weapons (blasters, railguns) | Thermal, Kinetic | High DPS from blasters; low fitting requirements | Requires cap; ammo takes time to reload and can run out; poor damage from railguns; limited damage types |
Projectile weapons (autocannons, artillery) | EM, Thermal, Kinetic, Explosive | No cap use; good tracking; good falloff; more variation in damage types; massive artillery alpha | Lackluster DPS; ammo takes time to reload and can run out; long cycle time for artiller |
Missiles (guided missiles, unguided missiles) | EM, Thermal, Kinetic, Explosive | No cap use; tracking not an issue; impressive range; constant DPS over all ranges; all damage types dealt | Poor DPS, especially against small targets; missiles take time to reload; missile skills don’t carry over to turrets; missiles do not hit instantly |
Drone Types:
EM | Thermal | Kinetic | Explosive | |
Light (5 m3) | Acolyte | Hobgoblin | Hornet | Warrior |
Medium (10 m3) | Infiltrator | Hammerhead | Vespa | Valkryie |
Heavy (25 m3) | Praetor | Ogre | Wasp | Berserker |
Sentry (25 m3) | Curator | Garde | Warden | Bouncer |
ECM Jammers:
Caldari – Gravimetric (Spatial Destabilizer)
Amarr – Radar (White Noise)
Gallente – Magnetometric (Ion Field)
Minmatarr – Ladar (Phase Inverter)
Missions
Damage types to fire:
Amarr Navy/Angel Cartel/Mordu’s Legion – EM (shield) / Explosive (armor)
Blood Raiders – Thermal
Caldari Navy – Explosive / Kinetic / Thermal
Gallente Federation/Mercenaries – Explosive
Guristas/Khanid/Odamian/Rogue Pirates/Zazzmatazz – EM (shield) / Explosive (armor)
Minmatar – Thermal / Explosive
Odamian – EM(shield), Explosive(Armor)
Rogue Pirates – EM(shield)/Exp(Armor)
Sansha’s Nation/Serpentis – Thermal
Damage types to tank:
Amarr Empire – 48% Em, 0.5% Explosive, 18% Kinetic, 32% Thermal
Angel Cartel – 11% Em, 58% Explosive, 19% Kinetic, 11% Thermal
Blood Raiders – 45% Em, 0.1% Explosive, 12% Kinetic, 42% Thermal
Caldari State – 1.66% Em, 0% Explosive, 72% Kinetic, 25% Thermal
CONCORD – 39% Em, 23% Explosive, 28% Kinetic, 9.5% Thermal
EoM (Equilibrium of Mankind) – 0% Em, 0% Explosive, 83.6% Kinetic, 16.4 Thermal
Gallente Federation – 2.3% Em, 0% Explosive, 44% Kinetic, 53% Thermal
Guristas – 0% Em, 0% Explosive, 83.6% Kinetic, 16.4 Thermal
Jove Empire
Khanid Kingdom – 52% Em, 0.8% Explosive, 7.5% Kinetic, 39.5% Thermal
Mercenaries – 21% Em, 51% Explosive, 19% Kinetic, 8% Thermal (except for the commanders who are Thermal/Explosive)
Minmatar Republic – 21% Em, 51% Explosive, 19% Kinetic, 8% Thermal
Mordu’s Legion – 2.6% Em, 0% Explosive, 81% Kinetic, 16% Thermal
Rogue Drones – 7.6% Em, 55% Explosive, 19% Kinetic, 18% Thermal
Sansha’s Nation – 60% Em, 0% Explosive, 8% Kinetic, 32% Thermal
Serpentis – 0% Em, 0% Explosive, 38% Kinetic, 62% Thermal
Thukker Tribe – 0% Em, 79% Explosive, 3% Kinetic, 18% Thermal
Mission types:
Administration: 85% Kill, 7.5% Courier, 7.5% Trade
Advisory: 25% Kill, 75% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 50% Kill, 22% Courier, 22% Mining, 6% Trade
Command: 90% Kill, 10% Courier
Distribution: 5% Kill, 95% Courier
Financial: 30% Kill, 70% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 92% Kill, 8% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 10% Kill, 90% Courier
Marketing: 50% Kill, 50% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Personnel: 64% Kill, 36% Courier
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5% Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier
Complexes (maximum ship allowed):
1/10 – Frigate
2/10 – Destroyer
3/10 – Cruiser
4/10 – Battlecruiser
5/10 – Battleship
Sites Types:
Gravimetric – asteroid belt
Ladar – complex/gas cloud harvesting site
Magnetometric – archaeology/salvage site
Radar – hacking/salvage site
Unknown – combat deadspace complex, wormhole
COSMOS Constellations:
Okkelen (Caldari space)
Ani (Minmatar space)
Araz (Amarr space)
Algintal (Gallente space)
Audesder (special)
Kenobanala (special)
Agent LP Rewards:
1.5K – +1 Attribute Implants
9K – +2 Attribute Implants
10K – +3 Attribute Implants
12K – +4 Attribute Implants
15K – Special Connections Skill Books
100K – Navy Issue Frigates
250K – Navy Issue Cruisers
300K – Multiple +3 Attribute Implants
400K – +4 Attribute Implants
450K – +5 Attribute Implants
500K+ – Rare Tags
Group | Attributes used (primary and secondary) |
Corporation Management | Memory, Charisma |
Drones | Memory, Perception |
Electronics | Intelligence, Memory |
Engineering | Intelligence, Memory |
Gunnery | Perception, Willpower |
Industry | Memory, Intelligence |
Leadership | Willpower, Charisma/Charisma, Willpower |
Learning | All |
Mechanic | Intelligence, Memory |
Missiles | Perception, Willpower |
Navigation | Intelligence, Perception |
Science | All except Perception |
Social | Charisma, Intelligence |
Spaceship Command | Perception, Willpower/Willpower, Perception |
Trade | Willpower, Charisma/Charisma, Memory |
Ores:
Ore Info
Veldspar
Minerals: Tritanium 100%
Variations: Concentrated Veldspar (+5%), Dense Veldspar (+10%)
Found in: 1.0
Veldspar has the best cargo/mineral rate for tritanium
Scordite
Minerals: Tritanium 66.7%, pyerite 33.3%
Variations: Condensed Scordite (+5%), Massive Scordite (+10%)
Found in: 1.0
Scordite has the best cargo/mineral rate for pyerite
Pyroxeres
Minerals: Tritanium 81.8%, pyerite 5.7%, mexallon 11.5%, nocxium 1%
Variations: Solid Pyroxeres (+5%), Viscous Pyroxeres (+10%)
Found in: Amarr, Caldari 0.9
Plagioglase
Minerals: Tritanium 25%, pyerite 50%, mexallon 25%
Variations: Azure Plagioclase (+5%), Rich Plagioclase (+10%)
Found in: Gallente, Minmatar 0.9 Caldari 0.7
Plagioclase has the best cargo/mineral rate for mexallon
Omber
Minerals: Tritanium 41.7%, pyerite 16.6%, isogen 41.7%
Variations: Silvery Omber (+5%), Golden Omber (+10%)
Found in: Gallente, Minmatar 0.7
Omber has the best cargo/mineral rate for isogen
Kernite
Minerals: Tritanium 25%, mexallon 50%, isogen 25%
Variations: Luminous Kernite (+5%), Fiery Kernite (+10%)
Found in: Amarr 0.7 Caldari, Minmatar 0.4
Jaspet
Minerals: Tritanium 19.9%, pyerite 19.9%, mexallon 39.8%, nocxium 19.9%, zydrine 0.6%
Variations: Pure Jaspet (+5%), Pristine Jaspet (+10%)
Found in: Amarr, Gallente 0.4
Hemorphite
Minerals: Tritanium 24.2%, isogen 24.2%, nocxium 48.4%, zydrine 3.2%
Variations: Vivid Hemorphite (+5%), Radiant Hemorphite (+10%)
Found in: Amarr, Gallente 0.2
Hemorphite has the best cargo/mineral rate for nocxium
Hedbergite
Minerals: Isogen 64.7%, nocxium 32.4%, zydrine 2.9%
Variations: Vitric Hedbergite (+5%), Glazed Hedbergite (+10%)
Found in: Caldari, Minmatar 0.2
Gneiss
Minerals: Tritanium 20%, mexallon 20%, isogen 40%, zydrine 20%
Variations: Iridescent Gneiss (+5%), Prismatic Gneiss (+10%)
Found in: 0.0
Dark Ochre
Minerals: Tritanium 25%, nocxium 50%, zydrine 25%
Variations: Onyx Ochre (+5%), Obsidian Ochre (+10%)
Found in: 0.0
Spodumain
Minerals: Tritanium 71.6%, pyerite 14.2%, megacyte 14.2%
Variations: Bright Spodumain (+5%), Gleaming Spodumain (+10%)
Found in: 0.0
Crokite
Minerals: Tritanium 25%, nocxium 25%, zydrine 50%
Variations: Sharp Crokite (+5%), Crystalline Crokite (+10%)
Found in: 0.0
Crokite has the best cargo/mineral rate for zydrine
Bistot
Minerals: Pyerite 25%, zydrine 50%, megacyte 25%,
Variations: Triclinic Bistot (+5%), Monoclinic Bistot (+10%)
Found in: 0.0
Arkonor
Minerals: Tritanium 37.6%, zydrine 20.7%, megacyte 41.7%
Variations: Crimson Arkonor (+5%), Prime Arkonor (+10%)
Found in: 0.0
Arkanor has the best cargo/mineral rate for megacyte
Mercoxit
Minerals: Morphite 100%
Variations: Magma Mercoxit (+5%), Vitreous Mercoxit (+10%)
Found in: 0.0
Mercoxit has the best cargo/mineral rate for morphite
No trackbacks yet.