Posts Tagged ‘ ccp ’

Farewell Python

After 1 year, 4 months, and 2 days, I have left the Python Cartel.

Make no mistake, I did not leave because my love for Python has diminished in any way. I left because Python has died.

Let me explain. Members of the Python Cartel always joked, “PYTHON IS DYING!!!1!!1!” whenever someone left the corp. We laughed at Spectre’s frequent claims to be quitting. We even laughed when as the most active members of Python such as Andrea Skye and Golden Helmet quit playing because we thought the joke was still a joke. But as time passed and Python grew less and less active, the joke became less funny and more true.

Interestingly enough, CCP dealt the final blow to Python. Like many other players, Python members were upset by CCP’s handling of Incarna and microtransactions. But then CCP permabanned Helicity Boson for his role as a leader in the player mobs. Why was this significant for Python? Helicity was not a mere forum poster and founder of Hulkageddon. Helicity was the current Python CEO, and he was doing what Pythons do best: troll. That was the final straw for most of the remaining Python members, who promptly quit Eve.

So after a year and a half in one of Eve’s most venerable pirate corps, it is time to move on. Python activity is nonexistent and lowsec is dead. As a result, I will be joining a couple other Pythons in Invicta, a former pirate corp that is now part of Rooks and Kings. The change is long overdue. Living as a lowsec pirate was killing my desire to play Eve. One thing I am looking forward to is medium gang warfare, as I love flying logistics and Rooks and Kings has some of the best medium gangs in Eve.

Farewell, Python.

Hello Invicta.


CCP is Killing Eve

It is easy to write off the dissatisfied players and bittervets as anomalies. But are they really only anomalies? Why has nearly every recent devblog produced a threadnaught? Why is subscription plateauing? Is it because the players are becoming less thankful toward CCP?


It is not the players who are at fault. It is CCP, for CCP has forgotten what Eve is.

Eve is not remarkable because of its spaceships. It is remarkable because of its players. The players who run the market, engage in huge fleet fights, and create resources in and out of game are unlike those in any other game. The players are not numerous – only a hundred thousand or so – but they are active and passionate.

CCP, like other MMO creators, wants to expand. But that desire has consumed CCP and blinded it to the players’ wishes. CCP no longer cares about the players. It only cares about the revenue.

CCP’s latest actions have been complete fiascos because of their changed mindset and priorities.

Why does CCP want to implement microtransactions and Aurum? Microtransactions in a free-to-play model are understandable. But Eve is a pay-to-play game.

Why licensing fees for anything and everything related to Eve? CCP is trying to stick their hands into the pockets of players who create killboards, apps, and resources for free. Those players create things and share it because of their love for the community, not because they want to make money off of Eve.

Why only new content? CCP releases new features late and broken, promises updates in the future, and never touches them again. Large chunks of Eve are nearly a decade old and feel like abandonware.

This complete disregard for those who made Eve what it is is incredibly saddening, and I cannot help but wonder what Eve will be in a few years if that continues.

An Open Letter to CCP Regarding Tyrannis


Eve Tribune #11, Year 5 – An Open Letter to CCP Regarding Tyrannis.

I completely agree with the author. CCP needs to focus on fixing existing issues and tightening up code. Apple did it for Snow Leopard; CCP can do it for Eve as well.

CSM Idea Shower

The fourth CSM is hard at work collecting and reviewing game change proposals; here are several issues that caught my eye:

More Faction Items on Market. Yes please! Many players do not know how much faction items cost because of the fact that they are difficult to access and look up. Concerning the problem of market cluttering, I think simple subfolders would work fine. That is what is already being done for ammo; why not for all other items?

Destroyer Improvements Needed. Definitely a big issue. (and T3 destroyers would be amazing).

Battle Recorder. So many other games already have this; why not Eve Online as well?

“In Position” Broadcast Improvements for Cloaked Ships. Although this seems nice, I do not understand why it should to be added to broadcasts. Why not simply make cloaked ships show up on fleet mates’ brackets and overview (perhaps with a special ‘cloaked’ icon)?

Directional Scanner Delay Improvements. From the day CCP even thought about adding a delay between directional scans, they should have implemented this (of course, a complete overhaul would be nice as well).

The above are just a few of the proposals chosen by the CSM; make sure to read TeaDaze’s excellent CSM meeting notes for complete details.

Overall, I am highly pleased with how the CSM has been behaving and hope that CCP actually listens to them.

Dominion: Disaster Imminent

As you probably know, Dominion is set to arrive in less than two weeks (December 1). However, as much as fresh content and changes excite me, I believe that the release should be delayed. Here’s why:

When the preliminary ideas for the expansion were initially shown at the FanFest and shortly thereafter, I was quite optimistic about Dominion. The push to make nullsec more accessible yet simultaneously more volatile, the new roles for supercapitals, the revamped faction ships, improved graphical eye candy, and functional in-game browser all excited me.

But as the months passed and the release date for Dominion neared, CCP still only had vague ideas of what the actual changes would entail. For example, a mere four months before Dominion, the dev blog posts on the upcoming sovereignty changes displayed great ambiguity. It was not until a month before potentially game-upheaving changes that the devs gave any indication as to what the changes would actually be like. And that dev blog post created an uproar among the Eve player base, as calculated costs would exceed several billion ISK per month per system. The prices were hastily adjusted, but suddenly Dominion seemed a bit less bright and a bit more unstable.

Then twelve days before Dominion, CCP made major changes to the behavior of all capital ships. This dramatic change was not only unexpected but also quite disturbing. Once again, those affected by the change protested (CCP somehow managed to get sworn enemies such as IT (ex-BoB) and GoonSwarm to unite on something). The dev blog not only reversed months of planning and testing, but it also displayed a complete lack of knowledge about capital ship warfare. Take these two statements from the dev blog: “Capital ship fights rarely if ever happen at short distances” and “The explosion velocity is slightly higher than that of the Citadel Cruise Missiles which means target painters will have to be utilized in many situations to achieve full damage potential.” Both are completely wrong. Capital fights do indeed occur at close ranges, and target painters do not work on supercapitals, POS modules, sieged dreads, and trianged carriers. And those are just two of the issues with the dev blog.

So what should be done? With ten days to go, implementing half-baked changes would be a terrible mistake. Dominion needs to be postponed, at least until the end of December, or there will be tremendous instability in nullsec (and thus the rest of Eve). And do not be fooled, these changes will not affect only nullsec dwellers. Wherever you are, you will be affected.

Dominion – What Hath CCP Wrought?

Today was faction ship test day on Singularity.

An hour before the test was set to begin, I tried to log in to Singularity from the Mac client. It failed. I checked the forums, and found that Macs currently don’t play well with Singularity. It’s a Windows-only world in there (and perhaps some Linux). So I booted into my Windows XP partition – and once again the patch failed, as I kept getting a BITS error. I googled BITS and tried various system tweaks to start/restart the service, clear the queue, etc. Then I saw this on the forums. The alternative patch supplied there worked perfectly, and soon I was in Singularity.

After much confusion involving me fruitlessly searching contracts, logging in and out, and undocking and redocking, I finally found out that I was actually supposed to REDEEM the ships. Wala! I now had 10x of every faction ship in the game.

[ 2009.09.18 18:34:52 ] (info) You have successfully redeemed the following item(s):
Republic Fleet Firetail x 10
Worm x 10
Bhaalgorn x 10
Vexor Navy Issue x 10
Cynabal x 10
Omen Navy Issue x 10
Scorpion Navy Issue x 10
Caracal Navy Issue x 10
Ashimmu x 10
Typhoon Fleet Issue x 10
Succubus x 10
Daredevil x 10
Augoror Navy Issue x 10
Imperial Navy Slicer x 10
Vindicator x 10
Osprey Navy Issue x 10
Cruor x 10
Exequror Navy Issue x 10
Scythe Fleet Issue x 10
Rattlesnake x 10
Nightmare x 10
Megathron Navy Issue x 10
Vigilant x 10
Caldari Navy Hookbill x 10
Apocalypse Navy Issue x 10
Machariel x 10
Federation Navy Comet x 10
Stabber Fleet Issue x 10
Gila x 10
Phantasm x 10
Dominix Navy Issue x 10
Dramiel x 10
Tempest Fleet Issue x 10
Armageddon Navy Issue x 10
Raven Navy Issue x 10

Salivating, I attempted to take a screenshot of all the pretty ships in my hangar. But then I realized I was on the Windows partition, and my MacBook (laptop) doesn’t have a Windows printscreen key (so bear with my wall of text; I will have a screen capture tool for the supercapital test).

I hopped into an Armageddon Navy Issue (don’t have skills to fly the other faction battleships well) and started fitting Mega Pulse Lasers. But just as I was in the process of dragging a laser onto the ship, I was suddenly transported by the all-powerful devs to a class 6 wormhole system. Apparently many others found themselves in the same situation as I did; local and fleet comms flooded with complaints about unfitted ships. At first, I considered myself slightly luckier than those folksĀ  – guns are all I need for pewpew happiness, right? Wrong. I realized I had no frequency crystals. I was about as useful (or useless) as a very unfortunate capsuleer who was teleported in a Charon (a freighter).

As soon as all of our 100-man fleet were in wspace, CCP Weirdfish warped us – not into an enemy fleet (CCP divided us into 5 fleets), but into a Sleeper site. Carnage ensued. Faction ships (we had faction frigates and cruisers as well) nearly instapopped as they arrived, overwhelmed by Sleeper DPS. Within a minute, half of our fleet was space garbage. But those in our fleet with both guns and ammunition finally managed to kill the Sleepers, upon which we were all magically yanked back into known space. As a consolation for our losses, CCP allowed us to defeat some CONCORD ships that spawned on us:

[ 2009.09.18 19:42:29 ] (info) You win , Have some cake

Taking advantage of the lull in activities, I quickly docked at the nearest station and fitted out my ship. We then started fighting a capital and supercapital fleet in a belt. I started shooting the primary, a Nyx, when my overview started flashing with a lock warning from…a Leviathan. I was admiring the massive Titan floating 30 km away from me when suddenly my screen went nearly pure white. I zoomed out a bit to see if my display was just bugging out. It wasn’t. My ship was simply engulfed in a huge white…explosion (like a multifrequency laser x 100). As far as I could tell, there was no beam or torpedo or anything showing who or what was hitting me. But the only ship with a red lock on me was the Leviathan, and the explosion seemed to occur every 30 seconds… I may be wrong, but I think it was the new Titan death ray (how else do you explain it? I wish I had screenshots :( ). The only puzzling aspect is that I never took damage from it – is it simply not fully implemented, or is the death ray only harmful to capital ships? The answer to that question could greatly affect the Titan’s new role.

Now that the Singularity festivities are over, I feel compelled to add my 0.02 ISK about Dominion (I have been avoiding blogging about it due to all the excellent coverage it has already been getting from other Eve bloggers):

  • The faction ships are absolutely wonderful. Tier 1 faction battleships will be as deadly and fearsome as faction ships should be. The tweaked faction pirate ships will be formidable opponents, possessing various specialized bonuses.
  • The new Supercarrier class seems to be far more useful and attractive than the neglected Mothership class ever was.
  • The Titan weaponry and HP tweaks drag it back into the realm of capital ships. Previously, unlike dreadnoughts, carriers, and motherships, it was used as a weapon against subcapital ships. But perhaps now it can finally be used for solo PVP. :P
  • Sovereignty changes are titillating. It will become far more volatile than it currently is due to sovereignty being easier to break. That means no more influence maps looking like this, more space for new alliances, and more incentive to develop space.
  • The new in-game browser actually works.
  • Planets look epic (and they may look even more epic than that!)
  • 11% NPC corp tax to encourage players to join player corps.
  • A new fleet finder tool in the bar on the left brings up a list of active corporation and alliance fleets and enables you to join them.

Apocrypha brought us 2,400 wormhole systems, Sleepers, T3 cruisers, the skill queue, attribute remapping, epic arc missions, better graphics (albeit at the cost of the classic client), more informative ship fitting screen, and a stealth bomber overhaul. And it seems that Dominion won’t disappoint either.

TL’DR version: Dominion ROCKS.