Posts Tagged ‘ 1v1 ’

1v1 Extravaganza

The past few days, I have had quite a few 1v1s, enough to start my own CDM.

Rematch: Sage vs. Chainer

It all started when Chainer Cygnus brazenly insulted me in the Eve Bloggers channel:

Chainer Cygnus > Kucian, don’t listen to Sage, he’s a pansy and fails at walking down stairs. :P j/k
00sage00 > D:

He insulted my pansy-hood. He insulted my legs. He even insulted the stairs. So I challenged him to a 1v1. Chainer set the rules of the 1v1 to be cruisers with no ECM, with the winner giving his ship to the loser. We agreed to meet inside his wspace system, Blue Lagoon. This was the fit I used (the neut is placed in the middle of the guns to allow me to overheat longer):

[Vexor, Imma Ragequite Nao]
Damage Control II
Energized Adaptive Nano Membrane I
Energized Adaptive Nano Membrane I
1600mm Reinforced Crystalline Carbonide Plates I

‘Langour’ Drive Disruptor I
10MN MicroWarpdrive I
‘Langour’ Drive Disruptor I

Limited Light Neutron Blaster I, Antimatter Charge S
Limited Light Neutron Blaster I, Antimatter Charge S
5W Infectious Power System Malfunction
Limited Light Neutron Blaster I, Antimatter Charge S
Limited Light Neutron Blaster I, Antimatter Charge S

Valkyrie II x5
Hammerhead II x5

Total fitting cost was 8 mil. Right before the fight, Chainer revealed that his Caracal costed 45 mil, and was surprised by how much of a cheapskate I was:

Chainer Cygnus > If you win, I might have to take a break from EVE :P
Chainer Cygnus > Ragequit and all that if you will

(Hence my Vexor’s name, “Imma Ragequit Nao”). Long story short, we met and I popped Chainer in around a minute. I was slightly saddened by the win, however. Instead of keeping his expensive ship, I returned to lowsec in a pod, 8 mil poorer.

I Want To Fly A Rifter Again

Not too long afterward the duel with Chainer, Nursultan (who I used to roam lowsec with) wanted to have a trimarked Rifter vs trimarked Punisher 1v1. Apparently he had heard about Spectre’s ignominious defeat and wanted to try his hand at it. The first fight was fairly close, but Nursultan eventually popped.

He then worked some fitting magic and pwned my Rifter. The win was extremely convincing; I am definitely going to try out his fit sometime.

Noobships Are Fun To Fly

Halfway through my bouts with Nursultan, I jokingly asked for a noobship 1v1 in the Eve Bloggers channel. Prometheus09 responded, so I pulled up my saved fittings (yes, I take my Piloting Savviness Guide seriously – I even have fits for some noobships) and chose one.

For the fight, Prometheus and I had both chosen Velators, except that his was armor tanked and mine was shield tanked. I won the first engagement with 50% armor left. However, Prometheus had forgotten to deploy his drones, so we had a rematch. He grabbed another ship and once again we began the dance of death. Prometheus popped first again, but his drones killed me less than a second later. Although winning is good, I frankly am very surprised that I won both 1v1s, as Prometheus has 3x the gunnery skills that I do (not to mention all the other skills he has). Perhaps someday we will have a rematch in a non-noob ship type.

Fear The Maller

The responses to my Maller Guide reinforce my assertion that many pilots underestimate the Maller (for example, see my Eve Forums post). And many who have seen my suggested fits may think, “What idiot would get in close to a ship like that?” It turns out, quite a few of them. Like this Wolf, or this nano Celestis, or this Pilgrim, or this second Wolf.

Of course, I am not saying that the Maller is perfect or “the best”. Obviously, you need to choose targets carefully, but that is the case for any ship. I am simply arguing that the Maller can do far more than people think. And I am not forcing anyone to actually use it.

Moar 1v1s?!

Caels Caldanhai > FYI, I’m building a SageShrine just to make people go, “WTF?”
00sage00 > wtf?
Varnoka > hehe
Caels Caldanhai > Exactly

Apparently people like to try to kill me (I blame Nashh for starting all this :P); currently several other people want 1v1s with me. 1v1s are very fun, but the only thing I do not understand is why I win. Is it just the fittings I use? Or the piloting skill? Why is it that people with far more skill points still lose? I would appreciate it if someone could explain that to me…

Yarrbearing, Fighting Spectre, and Tweet Fleeting

Yarrrrrbearing

Bremkr > did you destroy my ship just for fun?
Jgxrut > no, i did it for the loot and the salvage
Bremkr > then why did you pk me after?
Jgxrut > that was for fun

I have been lurking lately in a pocket lowsec system, which so far has been absolutely fantastic for me. I can PvP, hunting pirates and unwary missioners. I can also PvE, The system has been just perfect for me, as I can simultaneously PVP and PVE – there is a level 4 agent in the system that I can use when there is no one in system to shoot. I also use the agent to bait and kill mission-probing pirates; At one such encounter, I sat at the warp in point of an accel gate in my Dominix of Death, Doom, and Poddings (well, not poddings; it locks too slowly) and deployed T1 drones to make the pirate think I was a noobie. The following convo happened afterwards; where I used directional-fu to awe the pirate (he was new at it):

00sage00 > o/
00sage00 > queen your alt?
insane betty > yes
00sage00 > lol
00sage00 > saw you trying to probe me
00sage00 > you’re using the anathema named “judo” right? (the Anathema was cloaked at a deep safe, but I had seen it on directional about two hours earlier when it was undocking from a station)
insane betty > u got it
00sage00 > :)
insane betty > im busted
00sage00 > you need to lose some sec status :P
insane betty > :)   i lost some today
00sage00 > saw that
00sage00 > to the guy in a tristan?
insane betty > yep
insane betty > how u find all this out?
00sage00 > 1337 skillz

Trimarked Punisher > Trimarked Rifter

Midway through the week, Spectre and I had a disagreement concerning whether a trimarked Rifter was better than a trimarked Punisher. So we agreed to a 1v1 date.

Spectre3353 > look
Spectre3353 > you go setup a punisher with a buffer like this
Spectre3353 > and i will win a 1v1
Spectre3353 > lets do it
Spectre3353 > we’ll make it a date or something
00sage00 > alright
00sage00 > where at?

Unsure about whether my claim would hold due to Spectre having more skills than me and expensive implants, I began EFT warrioring. I compared both our fits, the Punisher (identical to that in my Punisher Guide, except with trimarks added) with my skills and the Rifter with all level 5 skills, slave implants, and gunnery hardwirings. According to EFT, 1) the Rifter would have twice the DPS that I had, 2) overheated, my rep could help equalize the difference, and 3) my EHP was larger, even without slaves. Although reassured a bit by the stats, I made a slight change to my fit, adding a tracking disruptor with a range script in place of a web, in case Spectre attempted to fight at range.

The next day, I traveled to Spectre’s lowsec abode in “Just A Flesh Wound“, my brand new Punisher. Because I had a tracking disruptor, Spectre fit one as well. My tracking disruptor proved its worth in the first match, as Spectre stayed at range and shot Barrage ammo at me. Thankfully, my rep was easily able to keep up with the reduced damage. The first match ended with a draw, as neither of us could kill each other. So we had a rematch with webs instead of tracking disruptors. This time Spectre popped. Although he was using the wrong ammo for half the fight, I was able to tank his DPS even after the ammo change; at the end of the battle, I was at 93% armor, with around 30% heat damage to my repper and 15% heat damage on my guns. Spectre says I cheated, but he’s just jealous:

Tweet Fleet

The Tweet Fleet is more active than ever before, and @AnMiTh, @Crimsoneer, and @eve_riotrick have been added to the Tweet Fleet. Congrats to the three of you; keep up the tweeting!

If you have a Twitter account, join in on the fun by following the Tweet Fleeters and tweeting about Eve. Also make sure to check the #tweetfleet hashtag and weigh in on the Tweet Fleet QOTDs. For those interested in becoming a member of the exclusive Tweet Fleet listing, make sure to follow the directions at the bottom of the Tweet Fleet page.

Celebrity Death Match

Considering myself a “lesser celebrity”, I hadn’t expected to participate in the Celebrity Death Match, a program by Nashh Kadavr to battle well-known PvP bloggers in 1v1s. So when I logged into Eve one evening and saw an Evemail from Nashh requesting a duel, I was both elated and anxious at the same time. Elated because I was a so-called “celebrity” (Nashh and I discussed what exactly that word meant) and anxious for fear of joining the ranks of the CDM losers. But I put off those thoughts and set up a match for the next day in T1 frigates, no ECM (just to be sure).

When I logged in the next day, I decided that T1 destroyers would be a lot more interesting to use, as it would level the playing field a bit more (Nashh is nearly twice my character’s age). Plus I had cooked up a fit that I felt sure would bring me victory. Despite feeling a bit guilty over switching ship types at the last minute, I was fairly certain that Nashh would accommodate the change, as he is a very gracious man (except when fighting). Unfortunately, I found out later that he had promised to give Kirith Kodachi the honor of having the first CSM destroyer fight. Nashh and I then agreed to two matches (one frigate and another cruiser), with a third match in case we were tied.

Glad that I already had created and saved fittings for every frigate in Eve (take my Piloting Savviness advice seriously – make ship fittings!), I quickly searched for a suitable frigate. I attempted to avoid the Punisher because my best fits and flying advice are on my blog, but eventually I resigned myself to flying the tried and true Punisher.

Undocking, I warped to Nashh’s location and we both stole from each others’ cans (we were in highsec, so we had to). He was in a Kestrel. As we then both warped independently to the agreed upon location for match 1 (so that we could warp in at whatever distance we chose), I quickly scanned my saved Kestrel fits and loaded Republic Fleet EMP into my autocannons because I doubted he had enough mid slots to significantly boost his EM resist. As I exited warp, Nashh landed a mere 2.5 km meters away from me. I locked him and engaged my web, afterburner, neut, and autocannons. For some reason though, I was doing virtually no damage to him, while his DPS was overwhelming. In spite of overloading my armor repairer, by the time he had reached 50% shields, I was already into 50% structure. Then I realized my mistake: I had somehow turned off my afterburner and thus the range between us was now 9 km, outside even my autocannons’ falloff. Berating myself for overlooking that, I overloaded my afterburner and raced toward Nashh’s Kestrel. For some reason, his DPS seemed to have nearly stopped, allowing me to regain 30% armor. As I closed in, my autocannons finally started damaging his ship. But it wasn’t enough; his DPS increased again and I popped just as he reached 10% shield. Nashh had won round 1.

As I warped back to the station, I re-analyzed the fight in my mind. I had made several mistakes: losing locational awareness, forgetting to overload my guns, and having too cluttered of an overview. Nashh informed me that his DPS had dropped because his missile launchers had somehow failed to stop overloading and had become damaged. He also told me that he had rigged his ship.

As I prepared for Match 2, I began to feel that defeat was inevitable – Nashh would win this CDM. I had virtually no cruiser skills at all; frigates had been my only real hope. I chose the Maller due to the following reasons:

  • I possess no missile, medium hybrid, and medium projectile skills. In addition, I have no Minmatar and Caldari cruiser skills. That eliminates all but the Arbitrator, Omen, Vexor, and Maller.
  • The Arbitrator’s tracking disruptors and neutralizers will do nothing against PVP Caldari ships, which Nashh flies.
  • The Omen has a poor tank and nano-ing doesn’t work against missile ships.
  • No one flies Mallers for PVP.
  • I have some really radical fits for the Maller.

I fit the Maller with a massive buffer tank, afterburner, dual webs, and a full rack of small hybrids (in retrospect, I should have used small T2 lasers as I only have Small Hybrid Turret 2). Happy at my unusual Maller fit, I undocked and warped to Match 2’s location. Nashh was ready for me, 20 km away from me in a Caracal:

*Nashh Kadavr puts war face on
Nashh Kadavr > grrr

He immediately engaged me with scourge fury missiles and light drones. My two webs and small guns easily dispatched the drones, but by the time I was in range for my guns, I was at 80% armor. Things didn’t look very promising.

Fury missiles pounded my ship. Small hybrids plinked at Nashh’s shields. Then, three and a half minutes into the fight, we both noticed something.

Nashh Kadavr > o oh

I was at 50% armor; he was at 30% shields. Suddenly things didn’t look quite so grim. I overloaded my highs and watched Nashh’s remaining shield and armor melt. As he entered hull and I prepared to take screenshots, my guns suddenly stopped. Oops. I had accidentally overloaded my webs instead of turning off overload on my guns. I quickly ungrouped my guns and finished Nashh off with two that were still functional.

Maller

I was elated at the win. My Maller, which would probably end up on someone’s failfit list, had won! And not only that, it was unrigged and had meta 2-3 items (except for the T2 Damage Control). As I returned to the station, I considered the time-tested maxim: One man’s failfit is another man’s win fit.

Nashh and I were now tied at 1-1, so we decided to have a third match in frigates. I made a valiant effort to use a different ship than the Punisher (even buying and half-fitting Rifters, Vigils, Tristans, and Incursii), but eventually decided to use…the Punisher. I used a nearly identical fit to earlier, except this time I fit T2 pulse lasers to prevent the range issue from ever happening again. He was in a Kestrel again (I was expecting a Merlin or some other ship), but told me that his fit was different (I later found he was bluffing). In the can I dropped for him, I stuck a piece of Republic Fleet EMP S to throw him off the fact that I had changed my fit to using pulses. Seeing how little he knew about gunnery, I figured that he wouldn’t be able to tell the difference in gun type on my ship.

I then pondered what range to warp in at. For both previous fights, I had been at 0 km. Nashh probably would expect me to repeat that. In that case, he would probably want to repeat the “stay at 10 km” situation as he had in Match 1. So I warped to 10 km. Bingo. I landed right on top of him. I activated my lasers, neut, web, and afterburner as before. His shields melted in less than 30 seconds. Then my targeting lock icon suddenly disappeared and I recieved a notification that my modules were deactivating because my target was not locked. Panicking, I wondered if I had just been hit by ECM. Then I saw Nashh’s capsule in space, floating next to his wreck. We were both stunned for a couple seconds.

00sage00 > o.O
Nashh Kadavr > o crap
Nashh Kadavr > what happened there

Nashh had popped so quickly that I hadn’t even seen him hit armor. I don’t think even he knew what had happened for a couple seconds. According to my game logs, the entire fight had lasted a mere 41 seconds; I blew through his armor and hull in 9 seconds.

We exchanged GFs, and I grinned absurdly as I realized that I had won, 2-1. Overall, it was a great series of battles and lots of fun. I was very impressed by Nashh Kadavr’s professionalism and courtesy, and I wish him the best of luck as he continues his journey throughout New Eden. GF Nashh.

Nashh Kadavr’s recounting of the events can be found here.

Vigil: The Gingerbread Man

Jason commented on my Punisher Tournament fit, saying:

I’ve seen a Condor fit that has beaten that, put it was hugely skill intensive and it would require a long time limit because of the boosters…
We had a 5 min TL [time limit] on the tourney in question and due to this things range the guy just couldn’t get tackled or damaged, he just wore people down. When it came time for the FFA [free for all] that followed same deal, just didn’t let anyone in range. Sadly it has just enough DPS to force an active tank to activate as well.

First of all, it really doesn’t take much skill to simply run away indefinitely. But that makes a tournament fairly pointless and boring. You can fit a Griffin with full racials against your opponent and simply permajam them, but what’s the point of that? It doesn’t show your skill at all.

With that said, the Vigil is the best T1 frigate for the Run-Run-As-Fast-As-You-Can-Can’t-Catch-Me-I’m-the-Gingerbread-Man style fighting. Here’s a fit:

[Vigil, Gingerbread Man]
Nanofiber Internal Structure II
Overdrive Injector System II
Micro Auxiliary Power Core I

1MN MicroWarpdrive II
Remote Sensor Dampener II, Targeting Range Dampening
Micro Capacitor Booster II, Cap Booster 100

250mm Light Artillery Cannon II, Tremor S
250mm Light Artillery Cannon II, Tremor S
Standard Missile Launcher II, Sabretooth Fury Light Missile

Ancillary Current Router I
Polycarbon Engine Housing I
Auxiliary Thrusters I

Let’s compare that to the Condor fit proposed by Jason:

[Condor, Tournament]
Micro Auxiliary Power Core I

Catalyzed Cold-Gas I Arcjet Thrusters
Small Shield Extender II

Standard Missile Launcher II, Bloodclaw Fury Light Missile
Standard Missile Launcher II, Bloodclaw Fury Light Missile
150mm Railgun II, Caldari Navy Lead Charge S

Polycarbon Engine Housing I
Polycarbon Engine Housing I
Polycarbon Engine Housing I

Now to compare the stats:

Speed: 4,922 (Vigil) vs 3,779 (Condor)
EHP: 1,188 vs 1,528
Defence: 3 vs 5
DPS (at max range): 37 vs 54
Range: 0-56 km vs 0-31 km

What do the stats show? The Vigil is 1,143 m/s faster than the Condor. That means even the Condor cannot run away from the Vigil. EHP and defence is pretty low for both – if they get hit, they’re toast. DPS for the Condor is a bit higher, but that’s only because I was comparing DPS at each ship’s max range – for the Vigil 56 km, for the Condor 31 km.

Now what can this Vigil do? Unlike most other T1 frigate, it has a large targeting range and can therefore snipe from up to 56 km away. 56 km already is far past many frigates’ targeting ranges. But now consider the remote sensor dampener – it causes most frigates’ targeting ranges to drop sharply (the Condor’s targeting range drops from 31 km to 18 km). The only frigate which still has good targeting after the sensor dampening is the Griffin, which can target at 43 km. However, note that 1) the Vigil can still snipe farther, 2) the Griffin has virtually no DPS whatsoever, and 3) standard missiles in a Griffin only reach 42 km.

But how practical is the Vigil fit? As Jason said, that Condor requires an incredibly large amount of skills to fit. On the other hand, the Vigil is far easier to fit – even characters a few months old can fit it.

There’s a reason why I dub my Vigil “The Gingerbread Man” – fitted correctly, it is untouchable.

Lessons Learned

The past week has been quite an experience for me. Ashnazg, Nursultan, and Wensely responded to my fleet pewpew request, graciously allowing me to fly with them.

On Saturday, June 6th, I roamed Minmatar lowsec with Ashnazg, Nursultan, Jyren’s Rage, and rhiw’aow. In terms of kills and losses, our small yet potent fleet of frigates was quite successful, merely losing one Rifter (well, we did lose another to CONCORD because someone accidentally jumped into highsec :P) for Harbinger (I was afk for this one), Caracal, Caracal, and Drake kills. But the kills were just a small part of it: the actual flying experience was everything I expected and more. My fleet mates were coordinated and efficient. Confusion was nearly nonexistent, and everyone worked together to quickly scan large systems and pinpoint the location of targets. They were not only formidable PVPers, but also adept team players. And of course, their sense of humor was quite good as well. Overall, I got an enthralling taste of what PVP in a [good] fleet is like.

Lesson learned: “Nobody got anywhere in the world by simply being content.” (Louis L’Amour)

Two days later, I traveled all the way to Hevrice to meet up with Wensley. We both were in Rifters, and traveled a long ways through Syndicate, finding few targets. Near the end of the roam, we ran into a Celestis 90 km off a gate. We both burned towards it, but Wensley reached it ahead of me because he had an MWD and I had an afterburner. By the time I’d reached it, Wensley had popped. I briefly attempted to fight it, but after realizing it was futile, I executed the Run-Run-As-Fast-As-You-Can™ maneuver and escaped with 10% structure left. So our malicious plans to create a trail of tears through Syndicate were thwarted (unless you count Wensley’s tears at the loss of his ship and the tears in my hull). Oh well.

Lesson learned: “If at first you don’t succeed, failure may be your style.” (Quentin Crisp).

Wensley had to log, but I did get to fly with the other Tuskers. A group of them had spotted two Ruptures and a Retriever in a belt, but the ships would warp out too quickly. Being very clever, they proceeded to spend the next ten minutes trying to get a covert ops into an optimal position for a warp in. Unfortunately, it was decloaked by an asteroid (asteroids ALWAYS ruin villainous plans. At least the miners punish them for us.). So I volunteered to help, being a neutral in Rifter. I “ratted” while scanning down the mining posse, and we all impatiently waited for the Retrievers to come back (the Tuskers were at a gate in a adjacent system, ready to jump in). Eventually, the Retriever returned, we jumped in, killed one Rupture, lost point on another, ransomed the Retriever, got jumped by a Rough Necks alliance fleet, and warped out. We got one overzealous Sacrilege who arrived before his mates, but lost a Vexor who was trying to grab some loot before jumping out.

Lesson learned: “Every man serves a useful purpose: A miser, for example, makes a wonderful ancestor.” (Laurence Peter)

I later flew back to Minmatar lowsec, thankful that my security status was still high enough to avoid <dramatic music>CONCORDOKEN</dramatic music>. Once there, I saw Myxnee in local. Apparently she had just killed someone, and was getting smacktalk.

[ 2009.06.10 01:08:09 ] Legatus1982 > lol pussy
[ 2009.06.10 01:08:22 ] Legatus1982 > attack me while im fighting a criuser
[ 2009.06.10 01:08:25 ] Legatus1982 > u got 0 balls son

The poor chap made two mistakes: 1) He didn’t follow my Piloting Savviness guide and read Myxnee’s bio. 2) He forgot Pirating Rule Number One: “A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort.” ‘Nuff said.

Lesson learned: You can go a long way with a smile. You can go a lot farther with a smile and a gun. (Al Capone)

Anyways, I ended up fighting Myxnee because I wanted to see how badly I’d get pwned. And now my killboard is 100x more complete. Thanks Mynxee. =D (Although I swear my Salvager wasn’t working against her Rifter… omg hax!)

Lesson learned: The man who smiles when things go wrong has thought of someone to blame it on.

But enough of yarring. In other news, my Piloting Savviness guide was featured on Massively: EVE Online article on piloting savvy a condensed gem of a resource. And my blog hits went up massively (pun intended). The only thing which makes me go :( is that apparently everyone is avoiding the use of the word “savviness.” Ooh, that felt awesome, I’m gonna say it again: “savviness.” If I used it, then it’s a word. C’mon people, get with the program. :P

Lesson learned: The artist doesn’t have time to listen to the critics. The ones who want to be writers read the reviews, the ones who want to write don’t have the time to read reviews. (William Faulkner)

So we’ve all learned many lessons from this highly informative blog post. One final exhortation: “Son, if you really want something in this life, you have to work for it.  Now quiet!  They’re about to announce the lottery numbers.” (Homer Simpson)

Scallywag

fightst4r is a scallywag.

Just two days ago, I fought him in a rifter vs punisher battle. When he started losing, he called in his buddy to help: http://460-k.eve-tools.net/?a=kill_detail&kll_id=30. So then we had a rematch, this time a “true 1v1″.

[ 2009.05.29 00:30:28 ] fightst4r > i do hope ur coming alone and actually in a punisher mate
[ 2009.05.29 00:30:36 ] 00sage00 > heh yeah
[ 2009.05.29 00:30:43 ] 00sage00 > i keep my word
[ 2009.05.29 00:30:52 ] fightst4r > as does everyone else in eve
[ 2009.05.29 00:31:02 ] 00sage00 > well, just stay docked then
[ 2009.05.29 00:31:11 ] fightst4r > nay
[ 2009.05.29 00:31:19 ] fightst4r > im safe dont worry
[ 2009.05.29 00:31:36 ] fightst4r > ill fleet you up or summin
[ 2009.05.29 00:32:29 ] 00sage00 > k
[ 2009.05.29 00:33:29 ] fightst4r > and stay in fleet during
[ 2009.05.29 00:33:38 ] 00sage00 > lol yeah

I fought him again, this time I was in a Punisher. I foolishly believed he would be alone (when my mates asked what system the fight would be in, I refused to answer so I could uphold our agreement). When he hit 10% armor (he had just barely gotten through my shields), his friend warped in on us again. And started shooting him. Later I found out that, somehow, his friend had gotten our two Punishers confused. http://460-k.eve-tools.net/?a=kill_detail&kll_id=23. A mistake by his friend, but I personally I think he got what he deserved.

And after even that, he wanted a rematch. A rematch? He’s gotta be kidding. We already had our rematch, and he showed that he was incompetent and untrustworthy.

Overall I was disgusted by his actions (and what Ashnazg wrote here reinforces this), as I had thought that even pirates had some sense of honor. fightst4r can’t even win 1v1s on his own against players with less SP than him, in a ship fitted more cheaply than his.

[ 2009.05.29 01:16:38 ] SE Lain > but we usually scam people into believing we are on a *fleet mission*
[ 2009.05.29 01:16:43 ] SE Lain > then warp fleet em to a safe spot
[ 2009.05.29 01:16:44 ] SE Lain > and kill em

I can understand the urge for kills, but at the price of your own integrity? I’ve never crossed that line, and I never will.

PVP Basics

I wrote this to my corpmates, who are all mainly carebears…

Lately I’ve been doing some PVP in minmatar lowsec (mainly Auga, Amamake, Vard, Dal, Kamela, and Eggehelende). I know some of the more dangerous corps around there, and have some pirate friends down there. I usually PVP a couple hours before downtime, as I and the pirate friends are usually on then.

Fitting

Here’s a basic PVP Punisher fit:

[Punisher, PVP – Autocannon]
Small Armor Repairer II
Damage Control II
Adaptive Nano Plating I
200mm Reinforced Rolled Tungsten Plates I

Monopropellant I Hydrazine Boosters
J5b Phased Prototype Warp Scrambler I

200mm AutoCannon I, Republic Fleet Fusion S
200mm AutoCannon I, Republic Fleet Fusion S
200mm AutoCannon I, Republic Fleet Fusion S
Small Energy Neutralizer I

[empty rig slot]
[empty rig slot]
[empty rig slot]

Just afterburn toward the target, orbit at 500 m, engage, turn off the afterburner, and pulse the armor repair. Turning off the afterburner saves cap and lowers angular velocity to get more hits in. The strength of this ship is its tank. If, when facing a Rifter (or other ship), you can get hits in a 1:1 ratio, you’ll win. The neutralizer will also cripple other frigates, as none have as large of a capacitor as the Punisher (e.g. the Punisher has 425 cap, the Rifter has 250 cap, and the Tristan has 350 cap).

If you intensely dislike autocannons on a Punisher, use this fit:

[Punisher, PVP – Pulse]
Damage Control II
Small Armor Repairer II
Adaptive Nano Plating I
200mm Reinforced Rolled Tungsten Plates I

Monopropellant I Hydrazine Boosters
J5b Phased Prototype Warp Scrambler I

Gatling Pulse Laser I, Multifrequency S
Gatling Pulse Laser I, Multifrequency S
Gatling Pulse Laser I, Multifrequency S
Small Nosferatu I

[empty rig slot]
[empty rig slot]
[empty rig slot]

But be aware that cap is a more major issue with this fit; do not use this fit unless you have good cap skills. Also be aware that nosferatus will not drain your target’s capacitor below your own capacitor percentage level. So you may want to run your capacitor down to 0% to soak up an opponent’s capacitor, turning the fight into a “more gank + more tank = win” slugfest (and you will win the tank portion of that).

And here is the Rifter fit I’ve been using more lately:

[Rifter, PVP – 200mm AutoCannons]
Damage Control II
Small Armor Repairer II
200mm Reinforced Rolled Tungsten Plates I

Monopropellant I Hydrazine Boosters
J5b Phased Prototype Warp Scrambler I
‘Langour’ Drive Disruptor I

200mm AutoCannon I, EMP S
200mm AutoCannon I, EMP S
200mm AutoCannon I, EMP S
[empty high slot]

[empty rig slot]
[empty rig slot]
[empty rig slot]

As with the Punisher, afterburn toward target, engage, turn off afterburner, etc. The strength of the Rifter is its slightly higher DPS (68 vs 55 for a Punisher) and tracking bonuses. Web and orbit tightly, and ships like the Punisher will have a harder time tracking.

One nice thing about this fit is that you can easily disengage from any ship with a Warp Scrambler (not Warp Disruptors). Just web, afterburn, and jam the Warp to Planet/safe button. The rifter is one of the fastest T1 frigs, and thus you can get out of scrambler range easily. I’ve escaped from destroyers and cruisers using this trick.

For all the fits, use higher meta guns and more T2 modules if you’re willing to spend the additional ISK. But even if you go for a cheap fit, I would highly recommend keeping the T2 Damage Control and Armor Repair, as they may prove decisive in a 1v1 frigate fight.

Target Ships

Frigates: Rifters and Punishers are the most deadly. For the frigates with a tiny drone bay (e.g. Incursus, Imicus), try to ignore the drone and take down the main ship first. Before engaging, do some quick research on the ship: its bonuses (and thus its potential fit), weaknesses (low resistances), etc.

Interceptors/Assault Frigates: These will annihilate you. Run for your life. If an interceptor tackles you, you’re effectively dead, as you cannot run out of disruptor range (20km) and you cannot hit them if they go beyond 10 km.

Destroyers: Being anti-frigates, these hurt if fit properly. If they can’t track you, then go for it. Otherwise, run away before you pop.

Cruisers: Can be deadly. Do not engage unless you know that the pilot is a noob. Usually not a good idea to fight them alone.

Targets

Watch local. If the number jumps, get safe. I like quieter systems with 5-10 people as you can more easily keep track of things. Be wary of bait. If two people in the same corp/alliance are in system, watch out. And avoid these groups (I set them to red):

Minmatar Militia (they will blob you: I’ve seen people get wtfpwned by about 30-40 people)
Amarr Militia (they operate out of Kamela; aren’t as large of a threat as minmatar)
Drunk GanG (more blobs)
Helljumpers (and even more blobs)
Heretic Army (pretty skilled pvpers in this corp; always have backup)
Starfraction (bad bad alliance to get as enemies; avoid these guys)