Scallywag

fightst4r is a scallywag.

Just two days ago, I fought him in a rifter vs punisher battle. When he started losing, he called in his buddy to help: http://460-k.eve-tools.net/?a=kill_detail&kll_id=30. So then we had a rematch, this time a “true 1v1″.

[ 2009.05.29 00:30:28 ] fightst4r > i do hope ur coming alone and actually in a punisher mate
[ 2009.05.29 00:30:36 ] 00sage00 > heh yeah
[ 2009.05.29 00:30:43 ] 00sage00 > i keep my word
[ 2009.05.29 00:30:52 ] fightst4r > as does everyone else in eve
[ 2009.05.29 00:31:02 ] 00sage00 > well, just stay docked then
[ 2009.05.29 00:31:11 ] fightst4r > nay
[ 2009.05.29 00:31:19 ] fightst4r > im safe dont worry
[ 2009.05.29 00:31:36 ] fightst4r > ill fleet you up or summin
[ 2009.05.29 00:32:29 ] 00sage00 > k
[ 2009.05.29 00:33:29 ] fightst4r > and stay in fleet during
[ 2009.05.29 00:33:38 ] 00sage00 > lol yeah

I fought him again, this time I was in a Punisher. I foolishly believed he would be alone (when my mates asked what system the fight would be in, I refused to answer so I could uphold our agreement). When he hit 10% armor (he had just barely gotten through my shields), his friend warped in on us again. And started shooting him. Later I found out that, somehow, his friend had gotten our two Punishers confused. http://460-k.eve-tools.net/?a=kill_detail&kll_id=23. A mistake by his friend, but I personally I think he got what he deserved.

And after even that, he wanted a rematch. A rematch? He’s gotta be kidding. We already had our rematch, and he showed that he was incompetent and untrustworthy.

Overall I was disgusted by his actions (and what Ashnazg wrote here reinforces this), as I had thought that even pirates had some sense of honor. fightst4r can’t even win 1v1s on his own against players with less SP than him, in a ship fitted more cheaply than his.

[ 2009.05.29 01:16:38 ] SE Lain > but we usually scam people into believing we are on a *fleet mission*
[ 2009.05.29 01:16:43 ] SE Lain > then warp fleet em to a safe spot
[ 2009.05.29 01:16:44 ] SE Lain > and kill em

I can understand the urge for kills, but at the price of your own integrity? I’ve never crossed that line, and I never will.

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Maelstrom Kill

Today I got a really nice kill, that paid for all the time I’d spent earlier this week fruitlessly searching for targets. While looking for wrecks to salvage (I heard from some pirate friends that they got some isk this way), I saw a Maelstrom on scan. There were only two people in local. Being desperate for a kill, and fairly confident that I could disengage if I chose, I warped my Rifter in to 0 on the belt the Maelstrom was in. I landed 8 km from him, and chuckled in glee when I saw that he was ratting. There were two frigate-sized NPCs and one battleship NPC in the belt.

I quickly scrammed his ship as he tried to align out, then set out to kill his drones, my main threat. I webbed and shot each of the Valkyries and Warriors he set on me. It took about 3 volleys to pop each. For some reason, he didn’t pull in his drones even after I shot them, so that was over fairly quickly. After about five minutes, I had finally killed all of his drones. I had just hit structure by the time I had finished off all his drones, but with the DPS gone, I repped my armor up again. He was vainly trying to shoot me with his 1400mm artillery guns, but that was an impossible task, since I was orbiting at 1000 m.

I then turned my attention to trying to kill him. After a few volleys of Fusion S, I noticed that he was active shield tanking. So I switched to EMP ammo, and found that my DPS increased slightly. But it still wasn’t enough to break the battleship’s tank. I then began to get some agro from the battleship NPC, and watched in horror as my armor started dropping. It had been shooting one of the drones that I had just killed, and now had decided to take me out. Thankfully, it was an Angel Commander, which is a Machariel-esque ship that shoots from about 10 km. Any other ship, and I would’ve had to warp out far, far sooner.

But there was still the issue of actually killing the tackled battleship. I went through my buddy list for anyone who could help me. Then one of my pirate contacts, fluffy22bunny, happened to log on. I quickly contacted him and asked for help. He grabbed a Cerberus that he had six jumps away, and started throwing together some ammo to come help me.

Meanwhile, I began doing some crazy orbiting in an attempt to keep the Angel Commander from killing me. I bumped the Maelstrom, slowly steering him closer to the Angel Commander. The Maelstrom pilot must not have realized what was happening, because he didn’t resist at all. At one point, I lost my point on the Maelstrom for a second or two, but I had just bumped him, so he wasn’t able to finish aligning before i had my point again. Eventually I got the Maelstrom to 7 km from the Angel Commander, which was just enough so that I only got hit when I was on the far side of my orbit from the Angel Commander.

I anxiously checked local while this was going on, afraid that someone would come in. A couple of member of Heretic Nation, Dark Rising, and few other local pirate groups passed through the system, but never popped in for a look. Perhaps they thought I was working with the Maelstrom pilot. After ten minutes, fluffy22bunny finally arrived. He used some EMP missiles that he had, but right when we had gotten the Maelstrom down to 20% shields, he ran out of them.

[ 2009.05.31 00:32:54 ] Fluffy22Bunny > out of em lol
[ 2009.05.31 00:32:59 ] 00sage00 > aw
[ 2009.05.31 00:33:18 ] Fluffy22Bunny > ill move closer and use mega dmg missles
[ 2009.05.31 00:33:24 ] 00sage00 > kk
[ 2009.05.31 00:33:28 ] 00sage00 > don’t take too  long
[ 2009.05.31 00:33:37 ] Fluffy22Bunny > i know i thought that would break it there

While fluffy reloaded, the Maelstrom boosted its shields back to about 40%, but the renewed DPS from the Cerberus eventually killed it. I quickly scrammed and popped the pod. After I scooped as much of the loot as I could get, we saw a Stabber in system. The plan was for me to act as bait and fluffy to come in and pound the Stabber, but he didn’t arrive in time. I popped and lost all the loot I had just gotten (I should’ve dropped it off at a safe…), but I was still too happy about the Maelstrom kill to care. :)

PVP Basics

I wrote this to my corpmates, who are all mainly carebears…

Lately I’ve been doing some PVP in minmatar lowsec (mainly Auga, Amamake, Vard, Dal, Kamela, and Eggehelende). I know some of the more dangerous corps around there, and have some pirate friends down there. I usually PVP a couple hours before downtime, as I and the pirate friends are usually on then.

Fitting

Here’s a basic PVP Punisher fit:

[Punisher, PVP – Autocannon]
Small Armor Repairer II
Damage Control II
Adaptive Nano Plating I
200mm Reinforced Rolled Tungsten Plates I

Monopropellant I Hydrazine Boosters
J5b Phased Prototype Warp Scrambler I

200mm AutoCannon I, Republic Fleet Fusion S
200mm AutoCannon I, Republic Fleet Fusion S
200mm AutoCannon I, Republic Fleet Fusion S
Small Energy Neutralizer I

[empty rig slot]
[empty rig slot]
[empty rig slot]

Just afterburn toward the target, orbit at 500 m, engage, turn off the afterburner, and pulse the armor repair. Turning off the afterburner saves cap and lowers angular velocity to get more hits in. The strength of this ship is its tank. If, when facing a Rifter (or other ship), you can get hits in a 1:1 ratio, you’ll win. The neutralizer will also cripple other frigates, as none have as large of a capacitor as the Punisher (e.g. the Punisher has 425 cap, the Rifter has 250 cap, and the Tristan has 350 cap).

If you intensely dislike autocannons on a Punisher, use this fit:

[Punisher, PVP – Pulse]
Damage Control II
Small Armor Repairer II
Adaptive Nano Plating I
200mm Reinforced Rolled Tungsten Plates I

Monopropellant I Hydrazine Boosters
J5b Phased Prototype Warp Scrambler I

Gatling Pulse Laser I, Multifrequency S
Gatling Pulse Laser I, Multifrequency S
Gatling Pulse Laser I, Multifrequency S
Small Nosferatu I

[empty rig slot]
[empty rig slot]
[empty rig slot]

But be aware that cap is a more major issue with this fit; do not use this fit unless you have good cap skills. Also be aware that nosferatus will not drain your target’s capacitor below your own capacitor percentage level. So you may want to run your capacitor down to 0% to soak up an opponent’s capacitor, turning the fight into a “more gank + more tank = win” slugfest (and you will win the tank portion of that).

And here is the Rifter fit I’ve been using more lately:

[Rifter, PVP – 200mm AutoCannons]
Damage Control II
Small Armor Repairer II
200mm Reinforced Rolled Tungsten Plates I

Monopropellant I Hydrazine Boosters
J5b Phased Prototype Warp Scrambler I
‘Langour’ Drive Disruptor I

200mm AutoCannon I, EMP S
200mm AutoCannon I, EMP S
200mm AutoCannon I, EMP S
[empty high slot]

[empty rig slot]
[empty rig slot]
[empty rig slot]

As with the Punisher, afterburn toward target, engage, turn off afterburner, etc. The strength of the Rifter is its slightly higher DPS (68 vs 55 for a Punisher) and tracking bonuses. Web and orbit tightly, and ships like the Punisher will have a harder time tracking.

One nice thing about this fit is that you can easily disengage from any ship with a Warp Scrambler (not Warp Disruptors). Just web, afterburn, and jam the Warp to Planet/safe button. The rifter is one of the fastest T1 frigs, and thus you can get out of scrambler range easily. I’ve escaped from destroyers and cruisers using this trick.

For all the fits, use higher meta guns and more T2 modules if you’re willing to spend the additional ISK. But even if you go for a cheap fit, I would highly recommend keeping the T2 Damage Control and Armor Repair, as they may prove decisive in a 1v1 frigate fight.

Target Ships

Frigates: Rifters and Punishers are the most deadly. For the frigates with a tiny drone bay (e.g. Incursus, Imicus), try to ignore the drone and take down the main ship first. Before engaging, do some quick research on the ship: its bonuses (and thus its potential fit), weaknesses (low resistances), etc.

Interceptors/Assault Frigates: These will annihilate you. Run for your life. If an interceptor tackles you, you’re effectively dead, as you cannot run out of disruptor range (20km) and you cannot hit them if they go beyond 10 km.

Destroyers: Being anti-frigates, these hurt if fit properly. If they can’t track you, then go for it. Otherwise, run away before you pop.

Cruisers: Can be deadly. Do not engage unless you know that the pilot is a noob. Usually not a good idea to fight them alone.

Targets

Watch local. If the number jumps, get safe. I like quieter systems with 5-10 people as you can more easily keep track of things. Be wary of bait. If two people in the same corp/alliance are in system, watch out. And avoid these groups (I set them to red):

Minmatar Militia (they will blob you: I’ve seen people get wtfpwned by about 30-40 people)
Amarr Militia (they operate out of Kamela; aren’t as large of a threat as minmatar)
Drunk GanG (more blobs)
Helljumpers (and even more blobs)
Heretic Army (pretty skilled pvpers in this corp; always have backup)
Starfraction (bad bad alliance to get as enemies; avoid these guys)

Evebrity

Here begins my first foray into the world of Eve blogging. Perhaps someday I will attain “evebrity” (eve celebrity) status like some of the other bloggers.

The blog header showing an Abaddon outside a wormhole with the sun in the background is actually a screenshot that I took in a quiet system in Amarr space. I’m quite pleased with how well the picture complements the blog’s look.