I Can Haz Pewpew?
In my previous post I complained that the Ami area was very empty. One nice thing about the lack of high traffic, however, is that we can have nice fights with other local pirate corporations without constantly worrying about hotdrops and 80-man faction warfare fleets. Here are two very fun engagements we have had the past few days.
Chain of Chaos (8): Brutix, Drake x3, Harbinger x2, Myrmidon, Caracal
Python Cartel (8): Abaddon, Dominix, Typhoon, Drake, Harbinger, Hurricane x2, Scimitar
Our battlecruiser gang was camping some locals in a station when we spotted a Chain of Chaos fleet moving through the area. Several people quickly swapped to battleships while I switched to a Scimitar. We warped into a belt at 0 km (I was at 70km), and the Chain of Chaos gang decided to engage. Being unable to overcome my remote repping, they primaried me. Thankfully, my fleet mates managed to kill the ships holding me down as I reached structure. I warped out and back in, but was unable to save Jawmare in his Typhoon.
Just as the space dust from the fight was clearing, an Ibis (the pilot is actually a scout for another alliance) warped in to a wreck, trying to steal some loot. However, before it could warp out, I managed to solo kill it with my Scimitar of Doom (the Drake whored my killmail).
In the end, we killed nearly every one of them and lost one battleship.
RPA/AaO (12 pilots, 17 ships used): Rokh, Scorpion x2, Typhoon, Hurricane x2, Brutix, Drake, Vagabond, Rupture, Stabber, Caracal, Caldari Navy Hookbill, Kestrel, Scimitar
Python Cartel (9 pilots, 10 ships used): Abaddon, Maelstrom, Armageddon, Typhoon, Dominix, Hurricane, Harbinger, Cyclone, Drake x2
As with the previous fight, our fleet was in battlecruisers when a pilot reported seeing 10 hostiles two jumps away. We jumped into whatever battleships we had and headed their way. Not wanting to get into a fight on a gate (sentries would be working against us), we warped to a planet and waited. And waited. And waited. Fifteen minutes later, ships began appearing on scan (it turns out that they incorrectly thought we were in RR battleships).
We killed what we could, but their ECM (two Scorpions) prevented us from using the majority of our DPS. And when we did kill a pilot, they returned in new ships. After a couple minutes, we had so few ships that everyone was permajammed, so we warped out.
Altogether we lost four battleships and two battlecruisers and killed one battleship, two battlecruisers, and two smaller ships (Kazaji miraculously was able to survive the fight in his Abaddon, but stupidly warped to a gate and died right after the battle).
United We Stand, Divided We Fall
Although the two fights seem very different, both battles highlight how disorganized impromptu fleets are. For blobbing they work tolerably, but easily crumble under pressure. For example, in the first fight, there were both armor tankers and shield tankers in the fleet but only shield logistics. In the second fight, had we been properly prepared for remote repping (which all battleship gangs should be) and ECM resistance (almost no one fitted ECCM), we would have been able to hold the field. This stands in stark contrast to the organized battleship roam and our immensely effective DrakeSwarm.