PVP Tips #2
Configure the ‘warp to’ distance. As soon as you appear on grid with a target, change the default warp range by right clicking on your ‘warp to’ button and entering a number (this can also be changed via right clicking in space). This helps increase your safety because when you need to get out quickly, most people will assume you warped to either 0 or 100.
Remove the targeting crosshairs. These vertical and horizontal lines clutter your view and make space look like a spreadsheet, so press ‘Esc’, then go to the ‘General Settings’ tab and uncheck “Show Targeting Crosshair.”
Keep your PVP overview clear. This one seems obvious, yet a lot of people have clutter mixed in with ships on their overview’s PVP tab. This tab should only display ships (but not friendlies), capsules, bombs, and mobile warp disruptors. This will help stop the annoying Eve tendency to scroll the overview list when new targets appear, in addition to decluttering your overview.
Add militia to the overview. This applies mainly to those who PVP in lowsec. It is difficult to quickly identify who belongs to the militia (and which militia they belong to) because they are often in different corps. By displaying militia in the overview, you can quickly see whether or not people on grid are in a militia fleet.
Use relevant “velocities” on your overview. There are several speed measurements you can display in Eve: velocity, transversal velocity, angular velocity, and radial velocity. Velocity is how fast a target moves. Transversal velocity is the tangential component of that velocity. Angular velocity is a target’s transversal velocity divided by their distance from you (ω = v/r), which determines whether or not your turrets can track a target. Radial velocity is the radial component of a target’s velocity (how quickly they are moving towards or away from you). On your overview, you should have velocity, angular velocity, and radial velocity.
Use the tactical overlay. If it is a 1v1, this is not mandatory, but during fast-moving fights, the tactical overlay is essential for quickly ascertaining the location of everyone on grid – especially useful for belt games where small, fast ships are hanging around at 100+ km.