PVP Tips #2

Configure the ‘warp to’ distance. As soon as you appear on grid with a target, change the default warp range by right clicking on your ‘warp to’ button and entering a number (this can also be changed via right clicking in space). This helps increase your safety because when you need to get out quickly, most people will assume you warped to either 0 or 100.

Remove the targeting crosshairs. These vertical and horizontal lines clutter your view and make space look like a spreadsheet, so press ‘Esc’, then go to the ‘General Settings’ tab and uncheck “Show Targeting Crosshair.”

Keep your PVP overview clear. This one seems obvious, yet a lot of people have clutter mixed in with ships on their overview’s PVP tab. This tab should only display ships (but not friendlies), capsules, bombs, and mobile warp disruptors. This will help stop the annoying Eve tendency to scroll the overview list when new targets appear, in addition to decluttering your overview.


Add militia to the overview. This applies mainly to those who PVP in lowsec. It is difficult to quickly identify who belongs to the militia (and which militia they belong to) because they are often in different corps. By displaying militia in the overview, you can quickly see whether or not people on grid are in a militia fleet.

Use relevant “velocities” on your overview. There are several speed measurements you can display in Eve: velocity, transversal velocity, angular velocity, and radial velocity. Velocity is how fast a target moves. Transversal velocity is the tangential component of that velocity. Angular velocity is a target’s transversal velocity divided by their distance from you (ω = v/r), which determines whether or not your turrets can track a target. Radial velocity is the radial component of a target’s velocity (how quickly they are moving towards or away from you). On your overview, you should have velocity, angular velocity, and radial velocity.

Use the tactical overlay. If it is a 1v1, this is not mandatory, but during fast-moving fights, the tactical overlay is essential for quickly ascertaining the location of everyone on grid – especially useful for belt games where small, fast ships are hanging around at 100+ km.

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  1. Great tips! I have always just used angular velocity, but I can see the usefulness of having radial, too.

  2. Call me Minuit “The Nub” Soleil, if you will, but, in what manner is Radial Velocity useful? I’ve never turned it on, so I don’t know how it displays and I’m curious.

    • Radial velocity is useful for quickly determining whether someone is moving towards you or running away. Here are three examples:

      1) If you were sitting 100km off of a belt and there were two hostile interceptor, one 50km toward the belt and the other 60km below you, radial velocity shows when they start moving towards you to try to get a tackle.
      2) In some belts, tackle ships will sit at 250+ km, far outside looking range. You can use radial velocity to check what they are doing.
      3) If you were 1v1ing someone and they were trying to kite you, radial velocity can help you see whether burning towards them is closing the gap or not.

  3. great tips! Bookmarking and forwarding to corp forums!

  4. Damn, awesome advice as always man. Have to remind myself to get rid of those cross-hairs, they really do always drive me nuts. Nice work Sage.

    -Aiden

  5. Great post Sage.

  6. Thanks for the crosshair tip, was already doing the other things but never knew I could remove those annoying lines.

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