Blog Banter 11: T3 Destroyers
Welcome to the eleventh instalment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed here. Check out other EVE Blog Banter articles at the bottom of this post!
This month’s banter comes to us from Joe Brusati a long time reader of CrazyKinux’s Musing, who asks the following: CCP states that T3 Strategic Cruisers are just the start for the T3 line-up. In future Eve expansions what would you like to see as the next T3 ship type. Please be specific on details about what role this ship would play, cost of manufacturing, and the different modules that would be available for it, and of course you must give your T3 ship a name!
When Tech 3 ships were first unveiled to the public in Apocrypha, people were ecstatic about the ability to configure ships far more than had ever occurred before. At the time, the decision that the first T3 ships would be cruiser hulls was wise, as they would not be as perishable as frigates but not as prohibitively expensive as battleships. Thus, T3 cruisers hopefully would gain widespread use.
It has already been five months since Apocrypha’s arrival, yet T3 cruisers still are incredibly expensive to purchase and fit – a hull alone can cost as much as faction battleship. Thus, T3 ships are still an extremely rare sight in New Eden, and the majority of them are used for PvE purposes. Few PvPers are willing to risk flying such an expensive ship, and T3 ships are often primaried in engagements.
With this in mind – the phenomenally exorbitant costs to purchase and operate a T3 cruiser – the next T3 ship type should be a destroyer. The smaller hull will make construction costs go down a bit, and make T3 ships viable in smaller engagements.
But why a destroyer instead of a frigate? It is because T3 frigates have no special ability in Eve. To begin with, just as T2 frigates find it arduous to prevail against well-flown T1 cruisers, T3 frigates would also still be too weak to challenge larger ships. Obviously, a T3 frigate could easily destroy a T1 frigate. But a T2 frigate can do that as well. The unique ability of T3 ships is their power to quickly change configurations depending on their environment. A T3 frigate’s various configurations would just not be noticeable enough to make a difference.
It is readily apparent that a T3 destroyer would better solve the dual issues of high cost for T3 cruisers and low potential for T3 frigates. Being a slightly larger version of a frigate hull, T3 destroyers would cost far less than the billion ISK a T3 cruiser requires. But it would also be effective as a frigate AND cruiser killer. Fitted with the proper subsystems, it could act as a covert operations escort ship, penetrating behind enemy lines and killing the frigates and cruisers that plague stealth bombers. Or it could sport a full rack of 8 small turrets and light drones – a nemesis to both frigates and cruisers alike. Or it could perform hit and run attacks at lowsec gates – a sturdy buffer tank protecting it from sentry guns long enough to destroy its target. Or it could act as a small-gang command ship, running warfare links to its fleetmates.
The possibilities are endless. Unlike T3 cruisers, which are almost always fitted for maximum survivability due to their tendency to get chased, a T3 destroyer could fill countless niche spots in Eve. Take that example of a covert escort ship – currently no ship in Eve can fill that role well. A T3 covert cruiser is overpowered and vulnerable to larger ships, and a black ops battleship is far too large to engage smaller ships. T3 destroyers could finally make the Destroyer skill worth training.
Like T3 cruisers, T3 destroyers would have five subsystem groups. Below are some possible subsystems for a Gallente T3 destroyer. Bonuses are per level.
Augmented Plating – 10% bonus to armor HP.
Nanobot Injector – 10% bonus to repair amount for armor repairers.
Warfare Processor – 5% bonus to information warfare links, 99% reduction in warfare link CPU need.
Structural Augmenter – 6% bonus to hull resistance. Yes, a hull-tanked T3 ship. For real men only.
Covert Reconfiguration – 10 m3 drone bay and 5 Mbit/s bandwidth, 5% bonus to small hybrid damage, 100% reduction in cloaking device CPU use.
Drone Synthesis Projector – 25 m3 drone bay and 25 Mbit/s bandwidth, 5% bonus to drone damage, 7.5% bonus to drone HP.
Hybrid Propulsion Armature – 10% bonus to small hybrid damage, 10% bonus to small hybrid optimal and falloff.
Logistics Augmentor – 5% bonus to remote repair amount, 90% reduction in powergrid needs of remote armor repair modules.
CPU Efficiency Gate – 5% bonus to CPU.
Disolution Sequencer – 15% bonus to sensor strength, 10% bonus to remote sensor dampener effectiveness.
Emergent Locus Analyzer – 10% increase to scan strength, 20% bonus to range and velocity of tractor beams, reduced CPU need for scan probe launchers.
Friction Extension Projection – 10% bonus to disruptor and scrambler range, 5% reduction in disruptor capacitor need.
Augmented Capacitor Reservoir – 5% bonus to capacitor capacity.
Capacitor Regeneration Matrix – 5% reduction in capacitor recharge rate.
Power Core Multiplier – 5% bonus to power output.
Supplemental Coolant Injector – 10% reduction in heat absorbed by modules.
Gravitational Capacitor – 15% bonus to warp speed and capacitor needed to initiate warp, 10% increased agility.
Interdiction Nullifier – 5% increased agility, immunity to nontargeted interdiction.
Localized Injectors – 10% reduction in afterburner and MWD capacitor consumption.
Wake Limiter – 5% increased speed gain from propulsion modules, 5% reduction in MWD signature increase.
I will refrain from naming these ships, as I have a poor imagination. Any comments on potential names (and the feasibility of T3 destroyers) are welcome. But as you can see, T3 destroyers have essentially infinite possibilities. The useless subsystems for T3 cruisers have been buffed or recreated, making all subsystems an attractive choice. Hull tanking? Ability to fit medium remote armor repairers? 50% bonus to remote sensor damps? 50% reduction in heat damage? Hell yeah.