EveHQ: One Tool for Everything

Manasi recently wrote on his blog of the wonders of EveHQ. Having used both EveHQ and the other Eve tools extensively, I’d argue that EveHQ is far from as good as advertised. Edit: Thanks everyone for the feedback! EveHQ is actually quite a useful tool with its own unique pros. Let’s compare EveHQ to other Eve tools.

Skill Training (EveHQ vs EveMon)

  • Pro: EveHQ has  a nice “Queue Summary”, which lists all the skill plans in one location and shows their training times, number of skills, etc. EveMon requires you to look at the plans individually.
  • Pro: EveHQ lets you set a primary skill plan (it gets bolded). Not really a huge factor, but could be useful for some who don’t remember what they were training.
  • Pro: EveMon import. Self-explanatory.
  • Pro: Queue merging. For those who made too many queues, this could be useful. Edit: EveMon has this as well. Thanks, AnrDaemon!
  • Con: Prerequisites and dependencies. While EveMon shows these as a colorful, easy to understand tree, EveHQ has two separate tabs for these. Plus it doesn’t tell you what you currently have a prerequisite trained to – only the fact that you don’t have it.
  • Con: No skill priority management. You can’t set something to high priority or low priority in EveHQ. In EveMon, you can resort queues by fastest skills, priority skills, learning skills, etc.
  • Con: EveMon suggests specific learning skills to speed up your plans. EveHQ doesn’t. Yes, you should train learning skills first. But how many Eve noobs know this? And how will you know whether it’s worth training Clarity 5 instead of 4? Edit: EveHQ has this as well. At the bottom of every queue there is a blue “You can learn this queue faster” button. Thanks, Cyberin!
  • Con: Item availability. EveMon lets you click “Show me what this skill enables” and shows you what level you need to train a skill to use T1 or T2 items. EveHQ doesn’t. Edit: EveHQ shows this under the Dependencies tab. Thanks, Vessper!
  • Con: Limited remapping. EveHQ does have an attribute optimizer. But EveMon has more options for remapping, including the ability to set remapping points along your skill plan.

Winner: EveMon. EveHQ’s skill training manager is well made. However, EveMon’s better features and more intuitive interface give you more control over your skill queues and allow you to understand skill trees easier. For casual skill queue-ers, EveHQ will suffice, although those who want the best skill planning software available will find EveMon more attractive.

CorpHQ

Winner: EveHQ. I’m not a CEO, so I don’t know how good this is. However, no other tool has it, so it’s a +1 for EveHQ. Edit: How many level 4 missions do I need to run to get my standing to 8.0? Answered in just a couple of clicks. Also if you are CEO/Director you can ask the same question but also allow you to nail it down to how should do what mission from your corpmates to get your corp standing to 8.0. Thanks, Quivering Palm!

Character Creation

  • I’ve played around with this a bit, and it is pretty neat.

Winner: EveHQ. Once again, no other tool has this.

EveHQ Fitter (EveHQ vs EFT)

  • Pro: Import from EFT. Obviously, EFT doesn’t need this feature, but it’s good for EveHQ to have.
  • Pro: Import fits from your assets.
  • Pro: Auditing tool. Edit: You can easily see how ship and module stats are being modified by your skills, modules, stacking penalties, and remote/fleet effects. In EFT, you need to open module info windows for the original and the fitted versions. Thanks, Vessper and Quivering Palm!
  • Pro: Doomsday Calculator. Not really a killer feature. In EFT, just set damage type to EM/Thermal/Kinetic/Explosive (based on what race titan is doomsdaying), and subtract 52,000 (Doomsday Operation level 1) or 70,000 (Doomsday Operation level 5) from the EHP displayed. Unless you’re horrible at basic math, it’s not that hard.
  • Pro: Ammo analysis. Useful for those who are just starting and don’t know what different ammo does.
  • Pro: Meta level. EFT doesn’t show this; you have to look at the actual stats.
  • Pro: Mass export to Eve. EFT only allows you to export one fit at a time. EveHQ lets you export more than one (although exporting more than around 5 at a time will cause import errors in Eve).
  • Pro: Locking times. This is useful for a casual look at locking times. However, if you want to see things like how good a Sensor Booster would be, you should use a targeting calculator, as EveHQ doesn’t take into account a MWD or other modules (e.g. Shield Extenders).
  • Pro: Wormhole effects. Not sure how useful this is, as there are a bajillion different wormholes and it’s easier to just check a wormhole database when you do find a wormhole.
  • Pro: “Find module to fit”. Edit: You can right click an empty slot and select “find a module to fit”. It’s not magical, but may show up a module you could never think you could actually fit in there. Thanks, Quivering Palm!
  • Pro: BattleClinic fitting viewer. Excellent tool for those trying to figure out how to fit a new ship. This is better than EveMon’s Battleclinic tool, as it not only allows you to import fits, but also gives you basic stats on the fitting.
  • Pro: Up to date. Apparently EFT is still using Apocrypha 1.2 and EveHQ is using 1.3.1. I haven’t noticed the difference; unless I’m mistaken, the only module change has been some tweaks in how Strip Miner fitting is calculated.
  • Cargohold: EveHQ lets you see how much cargo your ship can hold, even taking into account things like Giant Secure Containers. Edit: Thanks, Quivering Palm!
  • Con: No boosters. EFT allows you to add boosters to the equation. Casual fitters don’t need this, but it’s useful for hardcore PVPers.
  • Con: No implant suggestions. If you’re slightly over powergrid or CPU, EFT lets you know what implants will let it fit (+1%, +3%, +5%). EveHQ doesn’t.
  • Con: No easy way to switch skill sets. For example, in EFT, you can just select “All level V”, while in EveHQ you must either click Pilot Manager>Set All skills to level 5>Ok and then Pilot Manager>Reset all to actual>Ok. This is tedious, especially if you’re trying to quickly see if your skills are just poor or if something really doesn’t fit. Edit: In EveHQ, you can also make and import a character via the Character Creation Tool. Thanks, Vessper!
  • Con: Difficult to access Online/Offline/Overheat settings. You have to right click>Module Status>Overheat. Try setting all the guns to overheat (hint: you have to do them one at a time). Then try setting them back. Now imagine doing that 10x more for other fits. In EFT, you can just Control+Click the module to overheat on/off and alt+click to online/offline. Edit: In EveHQ, you can also middle click to access these settings. Thanks, Vessper!
  • Con: Module info windows are huge. In EFT, you can open many side by side and compare stats (I regularly compare 5+ modules at once, so this is a problem). In EveHQ, one window takes up half your screen.
  • Con: Fitting windows are put in tabs. While this may be good for keeping things organized, it makes it difficult to compare two fits (EveHQ does have a “Compare Fits” option, but it only shows DPS and tank).
  • Con: All completed ship fits are sorted by name, not ship type. For even Eve veterans, that makes searching for certain ships difficult. (What was the name of the Caldari mining frigate?)
  • Con: Poor layout. EFT is clean and easy to understand. EveHQ is not. For example: the available CPU/powergrid/calibration bars are on the upper left, the Drone Bay bar is on the lower left and requires scrolling down, and the number of turret/launcher hardpoints and rig slots available is on the upper right. In EFT, all that info is in one box.

Note: Manasi mentioned some other “pros” of EveHQ, which are actually found in EFT:

  • Shows how exactly your skills affect the ship your flying in – That’s what the character import in EFT is for.
  • Targeting info range scan res sensor strength – EFT has all this as well.
  • Propulsion Spped/ align times etc – Once again, EFT has this. Hover your mouse over the Mobility section.
  • The great thing is when you hover over icons even MORE info is shown ( drone control range) (maximum warp distance) – Hover your mouse over the Drone bandwidth icon. Hover your mouse over the warp stats.
  • Cost of the ship based on areas you set up in the markets you set up in EVE Prism – EFT auto-grabs prices as well; you can set custom prices if you want (right click on a module, select properties, add the price).

Winner: EveHQ. EFT certainly has an easier to use interface, quicker access to often-used features, and better arrangement of information. But EveHQ has more hands-on features, like the audit tool and ammo analysis. For beginners at fitting, EveHQ can be a bit overwhelming, but hardcore fitting wizards will find it useful.

Item Browser (EveHQ vs EveMon)

  • This may be a surprising comparison, as EFT initially appears to be a more obvious choice for this. But EveMon has a nice Item Browser that works as well as EveHQ’s.
  • Pro: Ability to view blueprint specs. Edit: Thanks, Quivering Palm!

Winner: EveHQ. Despite nearly identical features, EveHQ’s integrated blueprint viewer puts it ahead of EveMon.

Map Tool (EveHQ vs Dotlan’s Jump Planner)

  • Pro: It works.
  • Con: It’s hard to use. You have to move between various tabs to set everything up. Dotlan’s is all on one page.
  • Con: It doesn’t show as much system info as Dotlan’s does (ship kills/day, jumps/day, average system population, etc.).

Winner: Dotlan’s Jump Planner. The last thing you want to do is jump your dreadnought into a busy system with neutrals/reds/pirates who’d love to get in on your killmail. Edit: This is an unfair criticism of the tools, as your cyno pilot, not your tools, ultimately is responsible for safe jumps. Thanks, Vessper!

Market Tool (EveHQ Prism vs EveMEEP)

  • Pro: Blueprint manager. EveHQ’s manager integrates with your assets, unlike EveMEEP’s, which shows all the blueprints in Eve.
  • Pro: Asset manager. The asset management allows you to filter your items as well as download prices from Eve-Central.
  • Pro: Transactions and journal can be exported as a .csv into your spreadsheet software. Edit: Thanks, Quivering Palm!
  • Con: No manufacturing schedule. EveMEEP shows you a calendar with current jobs (research, invention, manufacturing).
  • Con: Limited finance management. EveHQ lets you view transactions and journal (same as in-game). But EveMEEP lets you do that AND lets you see total profit between dates, what you spent/gained money on (Bounties/Market/Mission/Other), average ISK from items bought and sold, and the number of items bought and sold.
  • Con: No invention calculator. EveMEEP has this.

Winner: EveMEEP. EveMEEP has far more features than EveHQ. Of course, I’ve only tried EveHQ Prism and EveMEEP; there are many other good tools out there. Check the Market Resources wiki page for more info. For example, I’ve heard great things about EMMA (although you need to pay for it). Edit: EMMA is now free. Thanks, Dexter! Edit: EveHQ Prism is not a market tool, it’s more of an asset manager tool. Thanks, Quivering Palm!

POS Planner (EveHQ vs MyPOS)

  • Pro: Displays DPS and tank info for your POS.
  • Pro: Shows stats for each POS module and allows you to see stats for weapons based on different ammo.
  • Pro: Maintenance options for your POS. Edit: With just a few clicks you know how much fuel you need for each of your POSes, how much it will cost you, and how much volume it will require. Thanks, Quivering Palm!
  • Con: Slow, even on a relatively fast computer.
  • Con: Poor UI. For example, the POS fitting picture has a fixed size, so those with small screens will find that the module list at the bottom is crammed in on the screen.
  • Con: Steep learning curve. While MyPOS guides you through the setup process, EveHQ simply shows you a POS fitting screen. For those who have used POSes before, this is not an issue. For POS newbies, this can be quite challenging.

Winner: EveHQ. Though MyPOS is simpler and laid out better, EveHQ’s POS Planner offers far more info on your planned POS’s stats and the POSes you already have.

Conclusion

EveHQ provides a plethora of features, some of which appear in other tools, and some of which are entirely unique to EveHQ. Although plugins overall are characterized by poor interfaces, each is good enough to hold their own against more specialized tools. This one-tool-for-everything offering makes it a great tool for both casual users and skill training newbs, CEOs, character creators, EFT warriors, pilots, market junkies, and POS managers.

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  1. Nice writeup…though I just thought i’d throw out there that evehq does have a learning skill feature…it’s had it since launch.

    At the bottom of every queue there will be a “You can learn this queue faster” (paraphrased, don’t remember exactly what it says anymore…I just click the big blue button)

    It only shows up if you can make it faster with learning skills, if not…nothings there.

    • Dexter
    • August 5th, 2009

    Just a note, EMMA has been released for free now.

    • Vessper
    • August 5th, 2009

    Overall a good read – I saw the review and just had to post!

    I’m actually glad someone has taken it upon themselves to do this kind of review because it does highlight the pros and cons quite well compared to more specialised software.

    There’s a couple of inaccuracies with the cons but in general I’d agree with them. I also think that concluding comment on the map tool was rather unfair – if your cyno pilot gives you the go ahead and lights up in a hostile system, that’s really his fault ;)

    • Could you explain the inaccuracies in the cons? I’m trying to present a fair view of each, so I’d appreciate correction. :)

        • Vessper
        • August 5th, 2009

        Sure thing :)

        1. Skill Training: Item Availability. This is what the dependency tab in EveHQ is for. Not only does it deal with skills, it also deals with modules, implants, ships and certificates, with the correct level required for said items. The amount of information it contains is really why it’s presented on a separate tab but the information is there.

        2. Fitting Tool: No easy way to switch skill sets. Switching between one character and the Lvl5 character is hardly switching skill sets – it’s switching characters. OK, EFT comes with a Lvl5 character as standard which I avoided on purpose. In EveHQ, you can use an alt for this or import a character from the character creation tool.

        3. Fitting Tool: Difficult to access Online/Offline/Overheat settings. More of a clarification really but you can also use the middle mouse button to change status rather than the just through the context menu.

        4. Fitting Tool: Shows how exactly your skills affect the ship your flying in. Again, a clarification. I think what Manasi was referring to here (maybe he will confirm this) was EveHQ’s auditing ability to see how individual skills are affecting the ship. For example, a quick look at the auditing screen and you can find out exactly how your targeting range has increased, not only by skills, but also from modules and from remote/fleet effects too. AFAIK, EFT doesn’t offer this detailed analysis.

        5. Map Tool: It shows no system info. I think you need to clarify this a bit more. For each system, EveHQ shows the number of objects in a system, sovereignty (with level), gates, stations (complete with services provided) and agents. The only thing it doesn’t currently include in the jump/kill API data.

          • Tom
          • July 29th, 2012

          Hi, I have question I cant find in EveHQ “Character creation tool” and “Map Tool”. Thx.

  2. Well honestly I wasn’t trying to stir up controversy or anything I was glad that I could examine what skills I needed in order to fly what ship ( including prereq’s) and then set those to train. I could then optimize the training, add implants if needed and I did not need 3 tools but just 1. EFT needs to be updated ( even if the changes seem minor many fits are shown inaccurate) MANUALLY inputting ship setups into EFT is stupid. PERIOD. Aside from the fact that it should be updated, and i cannot import from the within the game is why i was a little miffed at em.

    • You don’t have to manually import ship setups. EFT has an “Import Fit From XML” function under the File menu.

  3. Good review – definately a thumbs up for the effort, but imho you have overlooked some of the really unique features of EVEHQ that you cannot simply find elsewhere. Below what I can think of:

    Firstly, you should only review EVEHQ with your Full API key. Most of the features are unlocked this way including Asset management, killmails, POS Management etc…

    Some really cool features that I use in EvEHQF that EFT simply lacks are:

    – As you mentioned, Wormole stats – having the various anomalies displayed on your ship is drastically different than looking at a website and wondering how it your affect your current fitting.
    – The detailed analysis of the audit log, the scan resolution, the audit tab on every single module and ammunition / charges are simply not present in EFT. Granted, the windows are bigger, but have you really seen the audit tab? it really helps you to understand stacking penalties on your fitting and make an informed decision on whether to stack up another module of the same type or not – or even if you should train up that skill you have been putting away. This was the main reason I moved out of EFT for so many months now and I ain’t going back :-)
    – The ability to copy setups from your EVE fitting screen and send them back in is also afaik unique and really usefull
    – Combined with Prism, you can just copy the fitting off from your assets – even corp hangars, edit them then send them back to the fitting screen inside EvE (you need to setup your full api key ofc)
    – The ability to see and setup your cargohold, and it even takes into account any Giant Secure Containers there, pretty sweet to see how much your industrial can really carry in reality
    – If you have so many setups you can’t recall then instead of going through a long list sorted by ship type or name you can just start typing into that search box there – helps :-)
    – Right click an empty slot and select “find a module to fit”. It’s not magical, but may show up a module you could never think you could actually fit in there.
    – Fleet support, projected / remote effects imho is better in HQF but then haven’t played alot with it in EFT cause you can’t import your fittings from your assets, so you have to manually build each fitting or import it.. not to mention you got to update multiple characters manualy where in EvEHQ it’s just a button.
    – T3 configuration. Simply. Better.

    Granted, it’s more complicated than EFT and until you get the hang of it you might find yourself troubled getting over the different interface.

    For Prism, imho there is no real alternative out there if you are doing stuff on behalf of your corp or have tons of assets to manage. NOTE: I consider Prism to be mainly an Asset tool not a Market tool, and in that retrospect I believe you shouldn’t compare it to EMMA or EveMEEP since they only focus on transactions / wallets and don’t give you real asset management functionality.

    – The Asset management combined with the ability to sort out items any way you want, filter them, give them friendly names, assign custom prices and see their prices downloaded from eve-central (I use the min sell or max buy prices from Jita only) is really awesome.
    – Transactions and journal you can just export them in .csv format and open them with your favorite spreadsheet tool – for me it’s the only market tool I need.
    – Built-in reprocessing tool – quickly allows you to see if you would make more in refining an item or just selling it

    Item browser compaired to EveMon

    – Can you see blueprints in evemon? or quickly switch between characters to see how it affects the module you are looking at? nope :-)

    POS Manager

    – It came out with the latest update and compared to MyPOS (the only really good POS management tool out there) is a hands-down win.
    – Gives you not only amazing fitting and dps/tank info on your deathstar pos, but also a fuel calculator and maintenance options.
    – with just a few clicks you know how much fuel you need for each of your POSes, how much it will cost you and how much volume it will require. priceless and timesaviour!

    Killmail viewer

    – Besides killboards I haven’t seen any other tool that allows you to see your killmails outside of eve.

    CorpHQ

    – How many lvl4 missions do I need to run to get my standing to 8.0? answered in just a couple of clicks. Also if you are CEO/Director you can ask the same question but also allow you to nail it down to how should do what mission from your corpmates to get your corp standing to 8.0

    In all I believe EvEHQ is a great tool for anyone to use but in order to really see the difference you need to have multiple characters and/or assets or just be a CEO or Director in a corp. In that case, EvEHQ is the only tool you will ever need to manage pretty much everything – and the time it saved me from running multiple tools is counted in days :-) Like I said on top, use your full API key when running EVEHQ and you probably won’t need another tool.

  4. Thanks everyone for the feedback! I’ve added all your input to the post. :)

  5. I just loaded up EveHQ and all I can say when first trying it out AWESOME.

    It is extremely well built as an application.

    The nitpicking appears to be mostly isolated areas of functionality.

  6. /me grumbles about not being able to get EvEHQ to update properly and so therefore requires effort to be useful and so therefore is currently useless b/c of laziness……

    • xeross
    • August 20th, 2009

    I’ll be sure to check these tools out, Thanks for the post.

    Regards, Xeross/

    • AnrDaemon
    • August 20th, 2009

    “Pro: Queue merging. For those who made too many queues, this could be useful.”

    Actually, EVEMon supports plan merging out-of-the-box, with added bonus of maintaining each skill source plan name as group name in resulting plan.
    (Sorry if this has been posted, just wishing to emphase this moment)

    • Fedrir
    • March 5th, 2010

    EveHQ has the ability to have all skills at lvevl V. Under the fitting tool, click on the pilot manager near the top, and there is a button you can use to temporarily set the skills.

  1. August 5th, 2009
  2. April 29th, 2010

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