Piloting Savviness

PDF version here: Piloting Savviness

Although I’ve only been flying through lowsec wrecking mayhem (well, as much as my little Rifter will allow) for one week, I’ve been very surprised by the lack of pilot skill many people I’ve faced demonstrate. Against people with about my amount of skill points (4.5 mil), I’ve been doing quite well.

I started off in a PVP autocannon Punisher fit, as many guides have suggested. With it, I “won” 4 fight against Rifters, even those with more expensive T2 modules. I had two 1v1s with a Rifter, who managed to get away both times because I lost a point. I then got this kill, which I was quite happy about. Shortly afterwards, I fought another Rifter, who again got away. This was because, even with an afterburner, my Punisher could not keep within 8km (scrambler range) of Rifters fitted with an afterburner and web (plus a Rifter’s base speed alone is faster than a Punisher). So I switched to a Rifter.

I’ve been using the Rifter (fitted similarly to wensley’s suggestions in his excellent Rifter Guide) since then. And so far I’ve had quite a bit of success for a carebear who was so afraid of lowsec that I never ventured out of highsec for the first two months of my life.

Which makes me wonder sometimes: why am I doing so well against ships that theoretically should kill my Rifter? Part of it definitely is fitting. For example, this Stabber, which was shield and armor tanking. But another part is piloting. It’s true that you learn the best from experience. But pirating doesn’t have to purely be a school of hard knocks.

I think it’s definitely true when people say that winning a fight is more about pilot ability than skillpoints or ships. Tactial errors can and will get you killed. Of course, pilot ability can’t save you all the time, particularly from blobs. But it does play a huge part. So how do you get this piloting ability? How do you acquire Piloting Savviness level 5?

1. Know your ship. This is a given. You can practice on NPCs and corpmates.

  • Find the best orbit range that lets you get hits without being hit. Don’t just orbit at 500 or whatever Eve says your turret’s/launcher’s optimal is (for missiles, find your max range – EFT helps with this). Find your guns’ tracking speed, and turn on “Radial Velocity” in the overview. Make sure you can hit a target (e.g. turn off afterburner if necessary to lower your transversal).
  • Find the tightest orbit range at which you can maintain near-maximum ship speed (different from transversal – this is useful for fighting missile ships).
  • Find out whether you should orbit at all (this point may be a bit controversial among the Eve community). If your ship does more DPS or has a tougher tank but has poorer tracking (e.g. cruiser vs frigate), you may want to simply “keep at range” (e.g. in a Punisher vs Rifter fight, you may want to negate the Rifter’s tracking speed bonuses by simply approaching and keeping at range.)
  • Find out how long it takes you to close distances if you spiral in (and as all the guides say, do NOT simply click ‘Approach’ unless you can tank all the damage you are going to get).
  • Know what to do if your opponent has “tricks” like a neut or smartbomb (e.g. get out of smartbomb range if their turrets do less damage).
  • Get familiar with the damage types and optimal ranges of your ammo (e.g. I often use Fusion S instead of EMP S because of the damage type and slightly longer optimal).
  • Practice monitoring cap and keeping a point (e.g. if your opponent starts running, do not simply keep orbiting. If you can kill him, pursue it by clicking “approach”. If he does more DPS and is trying to kite you (make you follow so that your transversal goes down), refuse to fight on his terms.)
  • Know how to pulse your cap-draining modules (e.g. pulse your armor rep so that cap stays near the max cap recharge point of 34% – no more (don’t overconserve it – by using cap well, you will be able to “use” more cap in the long run. so turn on that armor rep/shield booster as soon as you start taking enough damage for one cycle to rep) and no less (in 1v1s against tough opponents, every bit of cap counts. don’t let it drain)).
  • Use your ship’s strengths/bonuses (e.g. if you are in a Rifter and fighting a Punisher, you may want to pulse your afterburner to take advantage of your tracking speed bonus).
  • Know how to respond to drones. Know which ones will hurt you and which ones won’t. Have a corp mate set drones on you (you can either ignore them and shoot the ‘mother ship’ or you can try to destroy them).
  • Know how to use drones. Know what damage types they do. Know their speed. Know their resistances. Set keyboard shortcuts for telling drones to attack/come back. Know how effective pulling in and putting out drones is (if you have a large drone bay and your opponent is having a hard time taking out your drones, you may just want to leave them out and just send another one out as necessary).
  • Know your align speed (EFT helps with this). Know how fast you warp. You should be able to guesstimate how many seconds it takes to arrive at different objects.

2. Know other ships (both targets and threats). Obviously, this is another huge factor in PVP. Know which ones to run from and which ones to fight. Don’t just go, “Oh hey, there’s a ship my size. Attack!”

  • Know the ships’ bonuses and make them worthless (e.g. when in a Punisher and facing a Rifter, don’t do your usual orbit-tightly-and-shoot technique. They have bonuses for tracking; you don’t. I’m not saying not to orbit at all, I’m saying to just orbit loosely enough that their bonus means nothing for them).
  • Know the other ships’ resistances (and change ammo as appropriate; also know which type of shield/armor tanking they do, and use ammo against that).
  • Know the other ships’ fits. Use EFT and Battleclinic. See which fits are rated well. Look at them and get an idea of what type of fits to expect (e.g. I’ve made at least one EFT fit for every ship of every race from frigates up to battlecruisers). This takes time, but it’s a one-time effort. And be pleasantly surprised if their fit is lacking.
  • Know the other ships’ speeds and optimal orbit distances (if they have short range guns, try orbiting farther away. For example, if you are in an interceptor and are fighting a Rifter, you should almost always try to stay farther than 10km away. That way they cannot web you, cannot turn off your MWD, cannot run out of disruptor range, and cannot hit you. Of course, if you’re in a Taranis or other blaster boat, you may have to come closer).
  • Know the other ships’ tracking speeds. Use the DPS charts in EFT to figure out what distance and speed you should orbit at.
  • Plan accordingly, and know your responses to actions. And before going into any fights, know what the opponent may try to do. Once again, be pleasantly surprised if their pilot skills are poor.

3. Know your surroundings. Make use of the system map. It’s not there just for probing.

  • Know its size and location of objects. Know where clusters of “juicy” belts and planets are.
  • Know where stations are, and know what agents are in the station that newbies may use.
  • Know how much gates and stations can protect you (if you’re blinky red, not at all; when I don’t have a GCC, I hang around stations so that I can dock to get out of danger).
  • Know your system’s occupants. Know who is usually there. You may want to set “permanent” residents red so that you are wary of them.
  • Know nearby systems. Know how many people are usually in them. Know why they are popular.
  • Make bookmarks. Don’t be lazy. Don’t wait until you have a GCC and a cloud of angry/opportunistic capsuleers chasing you to make a safe. Make a couple deep safes. Make enough so that you can hop from one to another every few minutes to thwart probers. Make bookmarks outside gates, belts, and stations. Eve isn’t simply a 2D game. If you have a battleship or other long-range ship, you can even hop from one bookmark to another and pummel your opponent while he vainly attempts to close in on you (just make sure not to get scrammed). Fight on your own terms.
  • Know how to use directional. Figure out a good scanning strategy. Set up an overview setting called “Scanning” that lists only ships.
  • Watch local. It will take up extra space, but keep it in a separate window from your other channels. THIS IS CRUCIAL (when I first started, I didn’t do this because I wanted to see more than just a mass of windows. That quickly changed when I got blobbed without realizing that the local count had shot up). Watch local for large gangs. Watch for GCCs that indicate recent battles.

4. Know your opponent. In smaller systems, know EVERY single pilot in local. You are never alone – local is your best friend.

  • Before warping in on anyone, try to find out as much as you can about them. See their bio, what type of person they are. Big-time “I keel you” pirates are often brash and overconfident and often have support. Look at their corporation history and alliances. Check their standings – see if they missioned a lot. If they have medals, check those out too (and salivating over medals that you wish you had doesn’t really hurt either). If some player (noob!) has certificates, check those out. For players older than Apocrypha (around March 2009), check their race. Players less than a year or two old are more likely to have trained largely toward ships of their starting race.
  • Set dangerous corps/militias red. This will help you easily see blobs.

5. Know your computer. Eve may be like a whole world in itself, but you do happen to live in another world.

  • Move your windows around. Those that you don’t use much, make clear and pin them down. Know exactly where on the screen things like targets, the overview, modules, chat, drone bay lists, fleet windows, etc. are. And make sure all pertinent information is clearly visible. Don’t try to save room by stacking windows; when PVPing, you often forget to check stats that are not immediately visible. The only windows I stack are overview and the fleet list (when you’re fighting, you almost never check your fleet list; all important people should be on your watch list).
  • Declutter your overview. Learn how the overview works. Customize them to your liking (Manasi offers some practical advice here). You should never have to search through a long list for your target. You might even end up shooting your teammate.
  • Configure graphics. Yes, textures and all are pretty to look at. Your wreck isn’t. Set settings as low as necessary (and as low as you can bear – I play on a laptop with a 13″ screen).
  • Configure your ship controls. Group weapons. Hide passive modules and empty slots. Move offensive modules (turrets/launchers, nosferatus, energy destabilizers, tracking disruptors, smartbombs, ecm, etc.) to the top row. Move defensive/nonoffensive modules (afterburner, armor repair, shield booster, etc.) to the middle row. Move resistance modules (damage control, active hardeners) to the bottom row – you rarely ever need to turn these on or off. Memorize their location and keep them in the same place every time, regardless of ship, to avoid confusion.
  • Use custom keyboard shortcuts. Make sure they’re intuitive and easy to reach. (e.g. I have ctrl+1, 2, 3, etc. for the top row, ctrl+q, w, e, etc. for middle row, and no shortcuts for the bottom row. Telling drones to attack is ctrl+9, and recalling drones is ctrl+0).

The lists above are just a starting point towards succeeding in Eve, toward acquiring Piloting Savviness level 1. You need to go further. As you train skills and gain experience, hone your techniques. Fly smart. Fly deadly.

  1. Bloody hell, mate. That’s an absolutely excellent article. I really like it! You are now on my blogroll and I’ll promote this on Rifter Drifter and Twitter. Keep up the great work.

  2. This blog post is superlative and will momentarily be listed in Hellcats’ corp forums as a MUST HAVE resource for newer pilots. You really should turn this into a PDF file so it can be more easily and widely shared.

    Thank you so much for this great information!

  3. By the way “saaviness” is not a word, LOL! It should just be “Pilot Savvy”.

    Flashy red sec status, flashy red editing pen. I just can’t help myself!!!

      • 00sage00
      • June 3rd, 2009

      Heh. Oops. :x I should’ve spelled it “Savviness. Unless anyone has objections, I will change it to “Savviness”, which appears to be a real word. Thanks for the correction.

      On the other hand, a Google search for “saaviness” returns this as the top result. :P

      • LOLS…okay okay, I put the red pen away. The guide is frakkin’ brilliant no matter how you spell it!

  4. Superb guide. It is like 10 commandments of every Eve pilot. Thank you.

  5. Now linked in the sidebar of my blog, too. Excellent work!

  6. This is a great guide sage. Keep up the good posts.

  7. Absolutely great read! Keep on making good guides and good posts and … nah, just keep up the good work!

  8. I hate you! You’ve told them all the secrets!
    One point about the afterburner: in most cases you’d permarun it on a Rifter instead of pulsing.
    By the way, aren’t you by any chance looking for a pirate corp to join?

    • Heh, sorry about that. Just don’t tell anyone about this and they’ll never know. <_<

      Yes, I've heard that you should permarun it. Except when I do, my transversal is so high that I can't hit the target very well (probably due to a lack of skills) and I run out of cap more quickly. Any suggestions on what I should do/train?

      Yes, I was considering a pirate corp. The only real issues holding me back at the moment are 1) the fact that I don't have an alt and thus highsec access will be much, much more difficult if I become a full-time pirate and 2) I've been playing with many of my corpmates ever since I started Eve. Oh, and if I become a full-time pirate, I will no longer be a Yarrbearâ„¢. :P

      • Minmatar Frigate and Motion Prediction will help you with tracking and Afterburner and Fuel Conservation will deal with propulsion.
        Hisec is boring and pirate corps have the means to haul stuff from trade hubs. So, if you ever change your mind, please let me know.

  9. Very good read indeed.
    two notes I’d never fly a Missile ship in PvP ( perhaps rockets but even then I doubt it)

    2) I have an overview setup that you might want to direct folks to:


    Seems to have lost the original pictures form it but I’ll see about replacing those pics…might help some folks.

    • Yes, I’ve never flown a missile ship in PVP (I did test some out on rats and corpmates and didn’t really like them). But then again, some ships like the Vengeance or Hawk require missiles. :\ And of course, this is intended to be a “How do I PVP well?” guide, not a “What ship should I fly?” guide. =)

      Thanks, I’ve added it to this post (https://00sage00.wordpress.com/2009/06/02/piloting-saaviness/) as well as to my Eve Resources page under “Guides”. And pictures would be nice. :]

  10. I really enjoyed this post, it adds a lot of sense to some of the things I have seen / done / read.

    Linked to it from the “Cool Eve Stuff” page on my blog.


    Yeah, its the first entry, got to start somewhere.


    • DocFloyd
    • June 13th, 2009

    Thanks for this great and very helpful article! Could you please describe why the radial velocity is so important in a fight? As far as I understood, it shows if a targeted ship is approaching you or flying away… Thanks and keep up the good work!


    • You’re correct; radial velocity shows if they’re moving towards or away from you. Compared to things like transversal and angular velocity, It’s not the most important thing to keep track of. But in encounters with more than one enemy, it’s very useful to keep track of what people are doing relative to you. For example, I was in one encounter at a belt where there were four separate parties (none of us were with each other), all doing intricate space dances to both fight and keep away from the others (2v1 isn’t very fun). Radial helped a lot.

      • This concept of transversal velocity is a bit odd. It is the speed that a ship is moving perpendicular to your own direction of travel. So if two ships are approaching they have zero transversal while one ship orbiting another has transversal equal to its own velocity.

        For gun tracking it is the radial velocity that counts. This is basically the transversal velocity divided by distance between the two ships (give or take the odd inverse tangent). At close range high transversal means high radial velocity and the guns won’t be able to track. At long range the same transversal has a lower radial velocity and the guns can now start to track. The problem is, of course, that they might not have the range to do so. This is why Scorch and Zealots are the current flavours of the moment.

        A lot of pilots and even CCP talk about transversal and it is indeed a useful concept but what you are actually trying to do is affect your radial velocity. This is why bigger ships try to get range on smaller ships and why frigates want to hug cruisers as close and fast as possible.

        • Oh, and of course if you know your own guns’ tracking speed then the radial velocity display becomes VERY useful.

        • Err…wouldn’t you be referring to angular velocity (shown as radians/sec), not radial velocity (shown as m/s)?

        • Damn you, you’re right. Radial being the tangential component to transversal. Angular velocity it is :)

        • hehe I’ve made that mistake before. :P But you’re absolutely right about angular velocity. And T2 ammo certainly is good for range. :)

  11. Well I can’t but agree with all the other people here, great post, very informative and have to congratulate you on having the patience to actually put it down for all those new pilots… us old pilots ofcourse can’t admit that we learned a thing or two because we’ve got our e-reputation to think about.

    Also as Nursultan alreaedy said us pirates have developed a lot of means to getting our stuff into low-sec. Also you mentioned you don’t have an alt. Getting a hauler alt that can haul frigates and modules is a matter of hours, which is really no time at all in the grand scheme of training.

    The above is ofcourse a “cunning” way of saying, hey there’re a lot of other pirate corps who welcome good players looking to blow stuff up :)

  12. Sorry ’bout the novel >.<

  13. Wow, great guide, you are right, one need not do the hard knocks all the way to learn. Which I’ve been doing. =\ You’ve given me some great study points, thanks!!!

  14. This is now mandatory corp reading! Nice Job!

  15. Lovely post, and you’ve given me some ideas for improving my Punisher piloting. Thanks for the effort you put in this.

    • Turelle
    • August 6th, 2009

    Very good guide, I’ve been PvPing for a few years now, and pure pirate the last 18 months or so, and while there isn’t much here that I didn’t know already, there’s still a couple of things here that I tend to ignore (knowingly or unknowingly).

    As I said, fantastic guide for both the beginner and ‘experienced’ PvPer alike!

  16. Hey sage,

    I was wondering what’s your in-game name, I’ll add you to my friend list, Mine is xeross155. I was also wondering if we could maybe add a link to eachothers blogs to our websites, Like a blogs of other eve players kind of thing.

    Tell me what you think.

    My email is also my msn/aim/gtalk/icq address.

    Regards, Xeross/TheElitist

    • Mine’s 00sage00. Well, I don’t really link to other Eve bloggers on here; you should ask CrazyKinux to be added to his blog list and Ga’len to be added to his OPML list though.

    • blip
    • September 6th, 2009

    Great guide!

    Being kind of a typography nut I followed Mynxee’s advice above, fired up my text editor and “LaTeX:ed” the whole thing into a pdf. Better late than never, eh? :)

    If you want I’ll upload it to eve-files or mail it to you.

    Otherwise I’ll just keep it to myself. ;)

    • Oh, sure, you can email it to me at eve.00sage00 [at] gmail [.] com. :)

  17. Great read – will be adding to my blogroll later o/

  18. I’m a long-time industrialist looking to get into PvP via some some security missions. Your guide is excellent, to a point, but, whilst it serves very well to highlight how much I need to learn, it doesn’t tell me how.

    For example, the tip “Find the tightest orbit range at which you can maintain near-maximum ship speed” is great, but how would I find that? I know I’m a combat noob, and maybe these things should be obvious, but I feel more depressed by my ignorance than enthused to try and improve my skills.

    That said, thanks for taking the time to write this!

    • To find the tightest orbit range, just go to a belt and try orbiting rats at varying ranges with prop mods on and off. For example, set orbit to 10,000 and start setting smaller and smaller distances (9k, 8k, 7k, etc.). The tighter your orbit, the more your ship starts slowing to try to keep the orbit. You should find this “tightest orbit” both with and without your prop mod on.

      Hope that helps! Don’t get discouraged; we all were new to PvP at one point.

  1. June 3rd, 2009
  2. June 3rd, 2009
  3. June 11th, 2009
  4. June 21st, 2009
    Trackback from : Welcome/hello. « chraize
  5. August 24th, 2009
  6. August 2nd, 2010
  7. August 3rd, 2010
  8. October 30th, 2010
  9. January 28th, 2012

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: