CCP is Killing Eve
It is easy to write off the dissatisfied players and bittervets as anomalies. But are they really only anomalies? Why has nearly every recent devblog produced a threadnaught? Why is subscription plateauing? Is it because the players are becoming less thankful toward CCP?
It is not the players who are at fault. It is CCP, for CCP has forgotten what Eve is.
Eve is not remarkable because of its spaceships. It is remarkable because of its players. The players who run the market, engage in huge fleet fights, and create resources in and out of game are unlike those in any other game. The players are not numerous – only a hundred thousand or so – but they are active and passionate.
CCP, like other MMO creators, wants to expand. But that desire has consumed CCP and blinded it to the players’ wishes. CCP no longer cares about the players. It only cares about the revenue.
CCP’s latest actions have been complete fiascos because of their changed mindset and priorities.
Why does CCP want to implement microtransactions and Aurum? Microtransactions in a free-to-play model are understandable. But Eve is a pay-to-play game.
Why licensing fees for anything and everything related to Eve? CCP is trying to stick their hands into the pockets of players who create killboards, apps, and resources for free. Those players create things and share it because of their love for the community, not because they want to make money off of Eve.
Why only new content? CCP releases new features late and broken, promises updates in the future, and never touches them again. Large chunks of Eve are nearly a decade old and feel like abandonware.
This complete disregard for those who made Eve what it is is incredibly saddening, and I cannot help but wonder what Eve will be in a few years if that continues.